There was a discussion earlier about the vibe some races have and what they specialize in. For example, blood elves have the mages, farstriders and blood knight. Night elves have the druids, priest hoods etc.
There wasnt much interest in shoehorning blood elf shamans or druids just cus of some niche small group who wants it. Anyway the point I guess, was that there are very clear forces that repressent those races. Just how night elves have druids and nightborne not.
I mean personally I think that is pretty cool that there is some differences. I am not against some new options. But I though the discussion was not to bad and I understand where its coming from.
I do think more class options open up tho, night elf paladin for example. I dont think they will open up everything instantly.
Although one Pandaren dream about being a Demon Hunter, Blizzard literally changed the Pandaren eye color from green to yellow to not offend the chinese since it is a sign of demonic possession.
They do have the August Celestials. So, that's completely possible. Not to mention their love for nature.
That hasn't stopped other races from mastering their respective classes. In fact, monks still carry weapons which can be used in combat. Worgen can swing weapons around just fine without worrying about their claws.
However a few expansions ago, monk weapons were changed to be stat sticks since they hit with punches and kicks now. But that shouldn't really restrict any race from unarmed fighting.
Goblins on the other hand, have zero reasons to not become monks whatsoever.
Last edited by onesBronson; 2022-04-07 at 10:31 AM.
Any DM needing to whine when he hands down a decree has it wrong. It's their story, their world, their decision.
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Satyrs were born as elves. It's not the hooves alone that deny tauren rogues; their culture does not have a place for them.
The fact that the game has been shitted up with bad lore decisions isn't a good argument to make another even more terrible lore decision to continue ruining the game.
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Paladins come from all walks of life, but the initial group was mainly warriors. The point of paladins has never been their original martial prowess, but their faith.
They differ greatly from priests in WoW lore, where priests is a catchall for faith leader, a Paladin is specifically a weapon of light.
Just unlocking all of them at once without any explanation is a bad idea, because unlike D&D, we are not talking about making an exception (you get to be the ONE dwarf mage, because you wrote down a believable backstory. Everyone else you meet in this adventure will still follow the rules making the world believable). We are talking about breaking established rules for everyone at once (there will now suddendly be hundreds of tauren rouges around you, we don't know why). That's terrible for world building.
Slowly unlocking all race/class combination by introducing more and more stories about how the horde and alliance races are starting to integrate on the other hand, ist a great idea. We live in a world where a bunch of seperate races with their own cultures decided to form two mega empires. If you are interested in world building you SHOULD show us how that effects those races.
The world feels way to static to be believable at the moment. Getting a small questchain showing the founding of the first rogue hive under Thunderbluff or how some humans are teaching the night elves light magic while they are refugees in Stormwind (and permanently adding some buildings to those cities where the stories take place) would make the world feel more alive, give us something to do AND give us more freedom. Win Win for everyone.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
I mean there is still a very good reason to lock certain classes behind races.
It'd be a shit ton of work to add unique forms for every race/class combination of Druid. Something which I can't see them doing any time soon. It's just a monumental waste of resources to tackle every possible Race's Bear, Cat, Moonkin, and 3x Travel forms. Having certain races being limited is what allows customization like unique Druid forms to exist.
We should keep it for the sake of allowing more customization, less homogenization. Even if I don't agree with the lore limiting race/class combos, there are certain races that really benefit from being limited, like Druids and Demon Hunter having top tier customizations for their races, and not just something super generic or homogenized slapped onto every race.
The only way I would be okay with opening the flood gates is if Blizzard goes out of their way to add more customization back to class/race comboes. But that's just way too much work to ever consider a reality. Perhaps if they started slowly, like Heritage Armor.
Where is it said?
There's this guy:
https://wowpedia.fandom.com/wiki/Torkhan
It's oversimplification of the lore. Every class\race combination used to have a considerable amount of background behind them.
Some race/class combinations make no sense simply based on the very origin of the races.
A Draenei Warlock or DH makes no sense, for instance, and that'd be especially true for Lightforged Draenei (whereas a DK can be explained as simply being resurrected post lightforging).
If the race was Eredar or Krokul/Broken it could make perfect sense for them to wield fel magic, but Draenei specifically do not and will never make sense.