Auction House. And getting furniture is not an adventure. That is Sims BS that you can play Sims itself if you want that. Wow needs to continue to focus and iterate on things like Torghast, Mage Tower, MOP style Scenarios, and adventure laden content. It has been successful doing that for 17 years, they should keep doing it.
Player housing would make the game even more anti-social than it is now.
I like how they did housing in LOTRO with the exception of losing your house due to upkept...if they gave housing choices like LOTRO it would amazing.
If it's anything like Garrison's in WoD, then no thanks. I thought Garrison's were like the worst thing ever introduced to WoW, made the game feel like a single player not an MMO anymore. Never understood the point or reason for Garrison's?
garrison, which was simplified and fucked up version of housing (id say from what people talk about here it was like 5-10% of what they expect from housing), ended up being pretty much only actual feature of WOD, like the list of things cut from wod is longer than what was actualy there, why do you think if they did proper housing they would manage to do it without cutting any other content?
did you... just call the pve and pvp sidefeatures? like... really?
and yes, we could (and a lot of people would) ignore the housing, but we would get less content due to it, so no thank you, go play sims if you want to decorate your own house and stop trying to change wow into different game
I want more stuff to collect
If player housing gives me that then so be it.
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What is or isn't "actual content" depends on the person you ask. Current raids + dungeons aren't "actual content" to me because I'm not going to do them until I can solo them. They don't become "actual content" until 6 years later
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Yes, definitely want it. It's something you have forever unlike the gear you have to refarm every tier and "season".
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Garrison issue was that it was self sufficient by having everything in it (mail, mines, plants, bank, AH, table missions for gold etc) and we had almost no content in the world and no reason to do dungeons. Housing should be an optional feature that gives you no power and no economic advantage either and has nothing actually useful in. Just a fun feature like xmog.
I want it because I see it as serving the same purpose as transmog. It is way for me to customize and individualize my character. If it weren't for some of the ridiculousness of FF14's housing system, namely the limited houses, I would probably still be playing that game in at least a casual capacity just to do house stuff.
To the people saying it would eat up a ton of dev resources, I think you're overselling it a bit. The game has thousands, probably millions, of assets available to be used for decoration. There's not a ton of art development that would need to be done. Acquisition could be handled through a mirror of the systems that already govern toys/pets/titles. Dev time would only have to be majorly spent on the display aspect.
Most people in SWtOR and FF14 don't just sit around in their houses...
Last edited by fatgunn; 2022-04-08 at 11:41 PM.
Yeah but after WoD they allready introduced more outdoor content that was in none of the earlier expansions. WQ for example.
And the whole concept of housing can give us so much we can do outside.
The stuff in the houses needs to come from somewhere.
And please pray tell what are you doing now in the game in the open world? You go to a city to get the nececceties.
And then? You either vanish into an instance or do stuff in the open world which with housing would just increase.
Standing around in the city is not really a activity.
I couldn't care less for player housing in any game that I play, but a lot of people DO want player housing, and I believe it's addition would be beneficial for the overall longevity and health of the game, bringing in a variety of players.
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If you believe they're going to rip encounter designers off of designing encounters in favor of working on player housing, you don't really understand game development.
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Well, yes, PvP is a side feature, and it has taken away tons of resources away from my raids.
See how that goes?
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That's because Blizzard tied Garrisons to player progression. There was virtually zero customization other than choosing the combination of premade buildings that best served your character's progression. Gardens, ore mines, mission tables that actually offered notable gains... Ignoring the garrison was an active detriment to your character, and doing everything each day in your garrison was time consuming.
Y'all really gotta stop pretending that Garrisons were even remotely comparable to player housing.
I understand the appeal of player housing, just like the appeal of transmog or character customization - it makes the game feel more individualized - one of the reasons Valheim, Minecraft, Skyrim etc… is so huge.
However I personally think player housing would make the world feel much less populated with other people which is the main draw for me to play any MMO.
GW2 does it decently in my opinion and while not super customizable (guild housing is more so) the cities don’t feel deserted. However this is probably in part due to the game design itself
The time for exciting player housing came and passed. Now it will just be another gold/token sink if they do decide to go through the development effort.
So a few things.
1) Everyone can already have a personal AH in their garrison.
2) The art team wouldn't be making new assets solely for housing. The way assets are created would have to be changed is all. We already have several buildings in place that can be used. The change would be in smaller assets. So now, instead of a table with drinks and food on it being one asset...the table, the food, and the drinks would each be individual assets that the player can get separately, while the art team combines them to create the same asset they would have anyway. It's just designing in a modular fashion (creating the smallest item first, and scaling bigger...so that you end up with the same result, it's just not all one model).
3) Garrison already has Personal AH, Bank, and an exclusive hearth --- All of this is easily transferrable to housing, as the system is already in place. No different then the time they spend making cosmetic hearthstone toys.
Originally Posted by Zaelthon
It's not something that really appeals to me, but I know many people love it so sure. I'm sure I would mess around with it for an hour or two one day, but it's probably not something I'd come back to much.
I love the implementation in ESO so yeah, would definitely give me a lot of content.
no its not, at least not if you dont want to be COMPLETELY full of shit... its core progresion system of the game along with pve, and i say this as someone who barely ever does pvp... not to mention with how little content pvp gets its barely worth mentioning...
pet battles are sidefeature, if housing will get as much attention as pet battles i couldnt care less, but then it would end up most likely as close to "real" housing as setting HS at inn and pretending its your place...
how about you stop pretending they WERENT?
they were fucked up version of housing, and despite being front and center of expansion and costing us who know how much content (we know shitload was cut) it was not good enough for you housing zaelots, so if they wanted to make "proper" housing it would probably be only feature of expansion...
so no thanks, i want expansion with proper content rather than Sims in azeroth...
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difference to me is if you play the game you actualy SEE YOUR CHARACTER, transmog, mounts and all that, but housing? couldnt care less, its like if i could change statues in SM, whats the point when 99% time i dont even want to be there?
Last edited by Lolites; 2022-04-09 at 09:52 AM.