You still need to keep them fresh. And queued group content is always going to have an issue with one-shot mechanics; while not-one-shot mechanics will always be 'healed through and ignored' by those getting hit by them. I've always been a fan of slowed attack debuffs for that reason, since they're visceral and as a player you want to avoid them. But, everyone else fucking hates them.
You can get full normal tier & 291 leggos without doing anything requiring multiple players. Raid trinkets are awful as well. Casuals are missing out on little but a bit of item level at the mo.
People like to go on about badge items from yesteryear but there was never a tier that gave you normal iLvl tier in every slot without entering the raid. You could either get a few pieces from LFR (Cata/MoP) or you could buy buy just a handful of slots (Wrath).
I can only presume it's been that out of the box and an expectation built.
This is what I mean when I say you can't put toothpaste back in the tube, and why it was a disaster trying to do that all the way back in Cataclysm. You can't change a design paradigm to such a base level of the game mid-lifespan, and especially not as late as we are in the game's life.
Queued content isn't solo, so we are not getting anywhere here.
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FF14 has gotten harder over time.
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The issue is less so much the precise item level but the lack of a long term and substantive upgrade path for casual players. As a casual player, you either max out your gear incredibly quickly or you are asked to grind one patch-based system for any upgrades. It just makes the most sense and is the least obtrusive solution to provide a casual pillar to the current three pillar of hardcore game modes design.
"stop puting you idiotic liberal words into my mouth"
-ynnady
"stop puting you idiotic liberal words into my mouth"
-ynnady
Again this poster is being a bit disingenuous.
In Destiny 2 you can reach max power cap, but thats not BiS. You'd still have to farm for specific stats depending on your build, specific weapon rolls, mods and armor upgrade (Ascendant Shards Require a lot of farming or engaging with high level content), and some of the best weapons only drop from difficulty content.
In FF14 tomestones (Rewards from WoW's equivalent to Heroic Dungeons) don't get you to max item level, but just below. Think the item level gap between Heroic and Mythic Raiding.
The user's argument shouldn't be that you get BiS, but that you can get close to it very casually. If they wana argue that 252 (Normal Raid Item Level) isn't enough for casual players than they'd have more of a leg to stand on.
Curoar, Arms Warrior of 15 years.
I prefer to see new evergreen systems added every patch rather than a new temporary system during the patch. I 'm fine with current patch content playing a role, even a prominent role, but I'd like to see it be a lot more broad than just "Grind in this zone for six months".
"stop puting you idiotic liberal words into my mouth"
-ynnady
Baseline class design got more complex, and I can't speak for modern raids but WoD raids were harder than Wrath and I can only infer from the current state of progression that this tier of Mythic makes Algalon look like a cakewalk. The difference is WoW has tried to backfill and somehow you resent that, because they've done it in the 'wrong way'?
All of those are things you can get from solo and queued content, except the special weapons which are not required and are not always the best option. This is a nitpick at best.
You can queue for almost anything in FF14 and depending on the patch you can get BiS sort of, it really depends. It's more complicated than just tomestone gear.In FF14 tomestones (Rewards from WoW's equivalent to Heroic Dungeons) don't get you to max item level, but just below. Think the item level gap between Heroic and Mythic Raiding.
"stop puting you idiotic liberal words into my mouth"
-ynnady
The reason for temporary systems is good in a few different ways. It changes everything in very different ways every patch or expansion so its always fresh ( its why i change my main every M+ season ). I would also assume if they did not do these systems people would cry when every 3rd expansion you had a big prune that removed redundant abilities ( i still dont understand why people care about them removing abilities no one ever used or needed to use ).
The other aspect i seem people complain about is how they toss a raid tier into the bin the moment new content comes out, they have this idea that people late to the expansion will want to spend time grinding or doing previous content to catch up. That is a moronic idea to hold honestly. Traditional MMO's are dying for a reason in the modern pick up and play gaming landscape. Hell i got KSM last week so my sub runs out in 6 days i am not renewing until another M+ season that rewards something worth my time.
There's a different answer for that in every game.
Destiny 2: There are some exclusive weapons to the hardest content, but an upgrade is the same no matter where it comes from. An upgrade drop from a raid is the same as an upgrade drop from anything else.
GW2: No, the max gear can be achieved very easily and the hardest content does not drop better gear than that.
ESO: Similar to the above (although I am less familiar with the details).
FF14: Depends on the patch and the gear slot.
"stop puting you idiotic liberal words into my mouth"
-ynnady