I'm just not sure why they would take inspiration from GW2 for the new flight mechanic. Unless I am horribly mis-remembering, the flight mechanics for the...gryphons?...had a stamina and gravity mechanic.
Whats straight forward is looking at the number of people willing to pay a monthly cost to play the game. For the past many years, less and less people are willing to pay for this game and they're paying for it for a shorter duration of time. THAT is a simple metric of how well a game is doing. All this bullshit about how the few remaining subs might have increased the average playtime metric by 30% or whatever number is absolutely meaningless, especially since a large reasoning for that playtime increase is because all the people who don't like the game have left.
If your game has 5 million subscribers and the monthly average playtime of them is say 25 hours, that is a MUCH healthier game than one which has 1 million subscribers with a monthly average playtime of 45 hours, because more often than not the remaining 1 million are the real addicted ones who don't care how good or bad the game is.
Last edited by Alcsaar; 2022-04-19 at 07:29 PM.
He's right regarding the recalculated inflation measurements.
http://www.shadowstats.com/alternate...flation-charts
They adjusted it in 1990 in order to not make it seem as bad.
Here's a 2016 article discussing similar concepts as well.
https://www.businessinsider.com/if-p...economy-2016-8
Nothing has been debunked. People just think it is completely easy to create everything and that reusing a ton of stuff automatically means it will go faster to make. They do not tak into account how to ingtegrate it all into a working system, and create everything and all the customization you want. YOu saw how much resources it took for Garrisons and how conent defnicent it was and that havd very little customization. Now look at what customization is needed to satisfy this vocal minority? Only the naive would think no content would be sacrificed to create it. Also, none of what you list will keep ones attention for long. What NEW content is there to do? That dragon mount? Wouldn't exist. Also, they have a budget to hit it isn't as easy as simply hiring more people.
The game does just fine without it and gets people out in the world. Player housing is nothing more than a lobby game and even the usual grind is better than playing house by myself in an instance. WoW in NO WAY needs player housing. AT ALL.Ultimately though anything and everything that draws players into the game is a good thing. The last thing the game needs is to ignore an obvious avenue of engagement. Going out and adventuring each expansion is implicit. New zones or reworked zones drop and people go look at them. New instances beckon heroes to challenge themselves. That "exploration" eventually ends and you return to the usual grind. You will never get constantly releasing content. It is a pipe dream with the current tech built into the game.
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I was talking about WoW metrics. I ignore the inflation nonsense because it is irrelevant to the discussion.
Dragon riding LOL.
Can somebody explain to these morons that we ride them now for over 20 years its almost like they thought that water walking was a thing in 9.2.
It's not that simple anymore. People have different ways of playing. They can be perfectly willing to pay, but don't have the time to make it worth paying for a month. I know this because I have been one of these people. YOu are being completely disingenuous by trying to claim that if you aren;t subbing, it is because you don;t like the game and are unwilling to pay for it. That is FAR from the only possible reason. Hence why the MAU's are better because it takes ALL of those different situations into account that subs do not.
It's obvious you are just going to stick to your narrative and spin everything to fit it, so we are done here.
It's a valid point though? Dragonriding has to be leveled, you won't get real flying (like the one you get after unlocking pathfinder). You will still be gated, and heavily, like with pathfinder, I suspect, until you can fully fly like we could in MoP and before after hitting max lvl and buying the appropriate skill.
There is really no hope for modern Blizzard. The original gang is long, long gone and the current team keeps getting worse and worse as time goes on. I have never seen a more uninspired and bored presentation from Blizzard. The average meeting at Dundler Mifflin looked more thrilling than this reveal. And this expansion just looks terrible.
Let's just hope a new game company rises in the coming years and creates something as mind blowing as the original Wow again.
I'm not sure how you can claim with any basis that there is a meaningful amount of people out there who are willing to pay but don't have the time. If you want to talk about conjuration of measurements of success, that has to be by far the biggest one. If the game was good enough to play, the people willing to pay for it would make time to play it.
The truth is they don't because they'd rather do more enjoyable things, because the game hasn't been truly fun in a long time.
We can see this clearly with the massive droves of players moving to other games like FF.
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Its not irrelevant. Its a common practice anytime your "measurements of success or healthiness" are getting worse on a consistent basis, instead of fixing the problem you change the measurements of success to make it look better. If you don't think this applies to Blizzard, a for profit company first and foremost, then I don't know what to say.
Basically, you can't take Blizzard's metrics of success at face value, because their metrics are designed to be biased and favor them.
Last edited by Alcsaar; 2022-04-19 at 07:53 PM.
The problem is all the whiney people that want their own version of the game, and the devs are trying hard to please all the whiney people. I saw a lot of things put forth here that people have complained about for awhile and are complaining now that they got it. Funny to watch tho..
Well, you are more than likely to not experience all of that from most games being spat out by the big gaming companies(Blizz, EA++). It delivers cool, shiny games that do in fact sell - but they most likely dont have a lasting hold on you. In the end though, these companies live and die by the chase for a neverending growth(money). As such, everything gets tailored around just that. With Warcraft, ActiBlizz(Microsoft soon) have a cashcow for years on end. It doesnt matter what we say on these forums, theres ALOT of people out there spending money on buying the game, subs, token, mounts, services(server transfer etc). More than enough, so many they have been growing in revenue even though wow has been in the shitter last couple of years. That speaks volume.
Mixed feelings:
+ return of talent trees
+ zones look solid despite being recycled themes
+ profession upgrades
+ despite dragons everywhere, no mention of a "The Oculus" style raid or dungeons
+ cross faction play
+ no borrowed power (?)
+ new zones are single, connected landmass (?)
+ no "content branching" (?) (alliance/horde exclusive zones, convenant exclusive quest, etc.)
+ no mention of a mission table
o UI revamp is nice to have but just consolidation stuff
o "flying from the start" sounds too good to be true, I suspect tedious gating or stuff being spread out so much that it negates any of the flight benefits
o suspicious amount of fanservice "we heard the community wants so we..." -> "we frequently read and know what the community wants but ignore it until subscription numbers drop significantly"
o overall "more of the same"
- new class/race: weird art design, not really needed imo, does not have a tank spec
- corporate cringe presentation
- cinematic: looked good but what was it about again?
- no old world revamp, another expansion where 95% of the existing, huge game environment is irrelevant for endgame (96% if you exclude the auction house)
- just 4 new core zones without the intro zone
Wotlk Classic addendum:
+ Death Knight in prepatch
- no RFD
Teamwork is essential - it gives the enemy someone else to shoot at!
I'm not impressed and the whole dragon flying thing sounds like it could easily become a pain in the ass. Not sure if I am even going to buy this expansion. The whole dragon thing I find to be a bit boring. I have already had enough dragon stuff from prior expansions.