With that argument a game like wow cant put out new content. What kind of landscape havent Blizzard made by now? Snow area? Vanilla. Desert area? Vanilla. Lush green area? Vanilla. Space area? BC. Dark and gloomy? BC. All made 15+ years ago.
The important thing is if the zones are fun to be in, to engage with. Having stuff to do. Not having it as a small clusterfuck of mobs jammed into the place. Seems like they are pushing for big & grand zones and thats a good thing.
Agreed. So far they seem to handle the issues that has bothered me for a long time so I am cautiously optimistic. Larger zones is a huge plus for me as the latest expansions has felt too tiny. I hope it will be ala MoP in sense of scale.
And familiarity isn't an issue as long as the zones are well made. After all we are still on Azeroth, not a different planet.
Yeah that's bullshit. You can tell from the reveal and the deep dive that this has been a hastily slapped together expansion out of desperation.
I get the feeling the various departments are not even on the same page and that management not managing. Low moral, key devs quitting suddenly. All going to lead to a shit show.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
Dear Blizzard,There will be a lot more exploration than in Shadowlands, but the zone order will remain the same for everyone on their first character. Telling a linear storyline is not easy utilizing the Legion and Battle for Azeroth "choose your zone order" methods.
Not everyone gives a fuck about story, give people the option to just do whatever zone order they want because they don't care.
-Yours always, Drusin
Not Tank/DPS and Healer. It's specc based. You have a main tree that's your Class tree (Utility, mostly), which is available to all of your Speccs regardless of role (Aka, the left-hand tree) and then your Specc tree, which is always about your throughput for the role you play and maybe some small specc-based utility for your throughput kit.
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I don't know if this is just the usual MMO "I'm dissatisfied and blind" take, but it's humans and elves atm. - two options. And knowing Blizzard, this is just the usual "We'll add more options later, when the story is over and it's not about the dragons anymore". Already see them eventually opening evoker and Drakthyr for other race/class combinations.
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You are getting your N's mixed up. Neltharion/Deathwing's experiments were perfect when he wanted them to be, monstrous when he needed them to be (Chromatus). Nefarian, his son is the one that constantly concocted failures for experiments, abominations at every turn and kept them around (Maloriak, Hydra Boss, Atramedes).
Uh ok, what ground work they talking about?They have been laying the groundworks for this expansion since even before Shadowlands.
OH! Blizzard has confirmed that you will only be able to "fly" in the Dragon Isles using the new Dragonriding system. Your broader mount collection will act only as ground mounts in the new zones.
In an interview with AusGamers, Jeremy Feasel spoke more about the new system, including details about how it will allow you to travel faster than existing mount speeds and an idea about how the system will work in practice.
[Dragonriding] is very fast and fluid, it's arcadey,” Jeremy explains. “You press the spacebar and you do a giant takeoff. And then the whole mini-game is that you've got height and speed and you have to try to figure out how to get as far as possible before you land again. And it should feel like you're swooping and diving through these landscapes. With giant zones the two ended up working really well together. You're gonna move really fast when dragonriding too, much faster than existing mount speeds. Taking off there should be a giant gust of wind and a big flap of your wings,” Jeremy adds. “Our environment team is doing a great job incorporating things like more cloud layers so that you can fly through clouds and get that feeling of moving really fast. And then as you start to speed up and go faster and faster you'll see particles fly off your wings. And eventually that turns into contrails.”
“A big push was to make the experience of moving around the world feel more three dimensional,” Jeremy continues. “That idea of conservation of momentum, of caring about when you stop, because you don't want to stop, you want to keep going fast. How do I get from A to B as fast as possible? Finding those different spires to jump off of becomes an interesting thing to look for as you're traversing the world.”
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The problem with this expansion just like every other one is look at what they announced. 5 zones that the players will burn through in 2 weeks, raid that will not even release on launch, dragon flight system they admit is going to be time gated.
If you are a casual player used to RP'n, doing housing and listening to music in FF14 not even remotely concerned about chasing gear what did Ion or any of those devs say that will lure you back? Ion does not understand how to develop something outside of raiding to give people something to do.
They pushed Dragonriding so hard because that is literally it and how fast will that get old with it being limited via timegating of abilities? He could have put some time into revamping the Darkmoon fare to literally copy the Gold Saucer from FF14 but someone like Ion does not understand why you would log on to do that content.
Blizzard is not capable of thinking outside of a set formula. Patch 6.2 in FF14 is going to have more features added than an EXPANSION announcement from their biggest competition. That is the problem.
I know they have only so many bioms to work with and they did alot of grassy / forest / desert / snow / whatever zones.
Thats not my point.
What i meant is that zones with the same theme should still feel and look different. Some zones are newer so they look different because of newer and updated graphics.
Take jungle forest zones. Stranglethorn and feralas in classic have similar themes, yet look and feel completely different.
Then, a few years passed and we get jade forest or zuldazar.
Same idea, completely different artstyle.
Newer graphics also work well with places that we never seen before or were untouched for x years.
Now we go on an island which was abandoned for 10.000 years and we get to see very familiar stuff, no new artstyle to distinguish this place from the last places we went.
They really emphasized how new and fresh all of this is, but all pictures shown felt like they were copy pasted from earlier stuff.
And again, all of this is just a feeling i got from the short clips we've seen so far and it might change once we get to see more footage.