Originally Posted by
Supertoster
Yes, I am. I have an opinion, a can declare it and as a customer I have all rights to judge Blizzard design decision. If I see that decision is bad and there is a clearly better decision that will please much more players - I have all rights to say it.
It is called feedback and whatever you are saying is called appeal to authority fallacy.
Again, gameplay first, lore second. There was a gameplay problem - lack of paladins in Horde. Solution: add Tauren paladins. Lore change, that came with it: addition of Sunwalkers. No matter when Sunwalkers lore was released - itw whole purpose was to justify Tauren paladins.
This is crucial. Dracthyr are not dragons, because dragons are not humanoid specie. They are a new dragonkin. Other Dragonkin: Drakonid, Dragonman (Maloriak) and Dragonspawn.
Being a new dragonkin means that Dracthyr are not obligated to follow already existing lore of Dragons. Because they are not dragons, they are a new thing.
Being a new thing means that their lore is new and can be anything. Their new lore will justify their gameplay features or excuse their gameplay limitations.
Their lore could be much better, because in current form it creates an excuse for unnecessary gameplay limitations, which prevents more players to enjoy a new class.
Lore design that pleases more players because it justifies more gameplay options and excuses less gameplay limitations is always better than lore design that pleases less players because it justifies less gameplay options and excuses more gameplay limitations. You don't need to be a genius or have a bachelor degree in gamedesign to understand that.