You obviously could guess the problem.
They need to invent a gnome flying and spewing fire from his mouth. It doesn't look nice and it's hard to pull off the animations. That's why they had to create a new race.
But understand that they have to consider resources put in(is it worth the dev time to make it possible with a gnome evoker?).
Also the community is ready with the pitchfork. They picked the safest and the easiest way - but the new model needs rework.
Last edited by HansOlo; 2022-04-23 at 12:23 AM.
This isn't anything new, I remember people hating MoP even though it soon became one of the best expansions. It's always "EW WTF IS THIS KUNG FU PANDA SHIT?! IN MY WoW? Boy Blizz is really trying to sell their game to the 10 year olds. I'm gonna go play some other MMO that caters to an adult crowd, like WildStar" and that'd be the biggest (but not the only reason) to hate MoP. There was also the way dailies were handled at the start and there was also people being like "Ughh, why are we so focused on Garrosh? Why can't we just kill him already? What? Vol'jin is Warchief? I wanted Sylvanas to be Warchief!" (And the Monkey Paw's Finger curled from that wish)
Even Wrath was going through a bunch of hate, "UGHH WHY ARE DKS SO OP?! Seriously there's like 5 lvl 58 DK in my BG and they keep decimating my team! BLIZZ NERF THEM!" and also "Creating Heroic mode was the worst mistake Blizz ever made, they should've gave us a Hard Mode like in Ulduar, but now we have to deal with these weird lockouts and the bosses can just be difficult at the flip of a switch. How lame." Yet when they've been balanced or refined to not be so OP, people just go "There goes Blizz being the fun police. If they see people having fun then they'll ruin it for everyone."
People are gonna whine and complain about something, but even listening to those complaints can be harmful to the game. The very first controversy I ever heard about was back in Cata, was it because of the world revamp? Nope, it was actually the difficulty of Heroic Dungeons at the time. A handful of players at the time made complaints about how Cata Dungeons were too hard (Cata heroics were set to be as difficult as the TBC Heroic Dungeons, but a bunch of new players who started in Wrath were more accustomed to Wrath's easier Heroic Dungeons) and Blizz ended up catering to those people by making the Cata heroics easier, this caused a huge backlash from the veteran players who've played since TBC and even made people quit the game because of that.
Can't satisfy everyone, best they can do is find a compromise that people can agree on and enjoy and one that has the fewest complaints.
I play M+ and have disliked it after having 3, soon to be 4 expansions of it boiling down to be the best path of gearing. The alternative being raid farming or going back to gear vendors via currency drops, so at this point it's probably more of a me issue, but I digress.
"May the way of the Hero lead to the Triforce"
"May the Goddess smile upon you."
"Hero", is what they've all been saying. This world, it isn't worth the saving."
This would have to take ages as to not fuck over heroic raiders though, which then people will complain about because you could just grind it out in a week doing m+ 15 keys anyways, the heroic raid at least had unique trinkets and slightly elevated ilvl on the last 2 bosses.
If you really want to split hairs about it the reward system is screwed since M+ anyways, level 15 keys are way easier and more accessible than middle-late heroic bosses, they're also decently farmable without a lockout.
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Yeah this pretty much, I like M+ but the reward structure ever since it's release has just been weird.
I wouldn't mind if people could grind out mythic best in slot with open world activities without ever touching group activities, it does have to reflect logical effort and investment steps though as to not destroy/twist incentives, which since your "average" CE guild already takes several months to deck players out would have to be the equivalent of at least half a year or more lol.
Not sure how many casual players would ever bother with that.
I mostly don't want to feel like once I do the weekly bonk up the bar, a few m+, and the raid with the boys that spending more time in the game is in essence a waste because its just more efficient to log out and do the weekly stuff again next week.
I want to have player housing so I can become a real estate mogul. I will buy and sell other players homes ( at of course reasonable prices ....mmm hmmmm) I will obtain giant parcels of land and build "Low gold housing" and then become a slum lord.
YES, please, it was so much more enjoyable to have either rng OR vendors to get an upgrade each week and feel like you could gear up to a respectable level (I don't expect mythic level ffs). This made gearing up alts fun and gave me something to do with other casual players I socialize with.
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You should change your character name to Bobbykotick...
You are DESPERATELY trying to avoid saying what you REALLY want.....why? You already can obtain heroic and even higher quality gear from bgs and dungeons - you know it, i know it, we all know it - why try so hard to avoid saying what you actually want? Just say it:
You want to be able to endlessly spam mindless content, with next to no skill requirement, where you dont have to communicate with anyone at all and just hit a button and go, but you want heroic raid quality gear from doing it. THATS what you want. We both know it too - when you said you wanted heroic raid quality loot from dungeons and bgs, you forgot that you can already get gear at heroic raid and even mythic raid from dungeons and bgs - BUT, it requires actual effort.
To be honest, I think solo gear should be capped to normal raid item levels, like it is right now with Zereth Mortis which I consider an overall very decent system. Right now, you can get a full set of normal raid item level gear and you can even upgrade it to the full tier-set, even the offset pieces to get a full normal raid gear transmog. And you can even get heroic itemlevel gear over time through events. I think anything higher than that wouldn't really be feasible to introduce. It would be just an additional chore for raiders who would feel forced to do this kind of content for the additional gear, especially if it scales close to mythic itemlevel gear and then there would be the question of how you get it. If its basically the same as you get open world gear right now, which requires only time but little personal skill requirements, it would beat the purpose of gear on such itemlevels being a reward for playing on modi which require organisation and a high level of personal knowledge and skill of your class and the game. If it would be game mode similarily challenging to heroic or mythic raids, it would be basically reserved for people who already play these raids or high m+ keys. Remember the mage tower which was this single player challenge mode for solo players, most people who beat it early where raiders and m+ players, casually usually started to get the artifact skin with 7.3, once they started to comfortably outgear the content.
They are already expanding the profession system in dragonflight, but I think what you demand would actually just drive away people further from playing professions, as it would lock the best results and therefore gold making opportunities behind weeks long grinding. They already had to eleminate the grind from professions by making them all self-contained to each expansion to make them accessible, now enforcing weeks long grinds would just make them unaccessible again.Another thing is to make professions much deeper and relevant (especially to the character with the profession). Make the recipes complicated and take weeks to build a couple of excellent pieces. Make me go out into the world to collect materials. I just want something useful to do that may add to the progression I wrote about in the first paragraph.
Blizzard tried this once, Scenarios just ended up being a widely unpopular system so they got dropped.The last thing would be to set up content that can be run with friends, especially if you have less than five of them in game at the moment. I will play solo if necessary but I prefer to play with friends. I no longer want anything to do with strangers whom I would likely never see again. That's not how social play works. In fact, it's the opposite of social.
That's my list.
I think it ends up confusing for a lot of people because they amalgamate a few contradictory opinions as if they were coming from a single person.
This thought-error is anthropomorphisation; attributing human qualities to something that is not human.
And despite being made up of humans a crowd is not a human.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I was only interested in WoW in terms of the tinfoil hat cosmic/otherwordly lore. Now we get an expansion where they give in to those who want things to revert back to high fantasy. It's not that I hate the game but it definitely loses all appeal to me if it's as simple as it looks.
Truly feels like MoP. Back when MoP was announced I was hoping for Legion and instead went through two filler expansions until Legion actually came out. Don't think I have the patience to play along this time around.
Every single theory was pointing to a Light vs Void scenario or a K'aresh expansion. Can't pretend to be impressed by a barebones generic expansion just because vocal people in forums and certain content creators asked for it. At the very least I hope these people who managed to get their fan service will finally stop acting as if Blizz never listens to them.
We don't know what we want, but we'll know it when we see it.