"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
They were just now starting to get the current talents balanced.
How many years will it take them to balance the new talent trees?
hmm, maybe it’s a typical „wow has a massive broad audience and you can’t please em all, all the time“ thingy.
which btw is also the root cause for many many many other discussions here. everytime when ppl discussing 15+ pages about „cater to player X (hardcore, casual, raider, openworld-fan, you name it) vs cater to player Y (hardcore, casual, raider, openworld-fan, you name it)“ i see all that Blizz ppls thinking „we don’t know too“ and that 1 manager or monetization team guy thinking „but we nonetheless try to cater a bit to all of you, to get ALL your moneyz from ALL of you!“.
in short (i simply steal Asmongolds most used favorite default term here): „it is what it is“.
Last edited by Niwes; 2022-04-24 at 01:53 AM.
Those are static images that do not allow us to mouse over, or play with the talents. Freaking out about a single (or two) image and going all doom n' gloom is a horrible way to go about anything in life, to be fair. Especially when it's the alpha alpha alpha iteration and is open for further development.
Like, there isn't even enough to properly criticize.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
dunno if they are joking but its clearly a silly opinion to have,the abilities that were in the old talent system were just given automaticaly to the specs after,so its not like there were less abilities from the tree going away,in fact with the modern talents you can end up having to many abilities to press,some specs have many active abilities to chose
Confirmed in one of the FAQ's Ion Hazzikostas did. He said that each of the circle nodes will be passives, but they wont be passives like the Vanilla tree had where it was 1% here 1% there and it was super boring, these passives will all be things akin to Artifact Traits, Conduits from Shadowlands, Azerite Powers etc. Basically all the borrowed power we had in the past, we are taking all the interesting and fun stuff from them and putting them into this tree. Your character will basically feel like an end of expansion patch character pumped full of borrowed powers, but it will be permanent now and you can choose stuff.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Really hope we get access to alpha talent calculators soon. The idea of giving up class/spec utility ive had for years just to have specific utility doesnt sound good at all. And having mandatory nodes to select just to get something means you could be selecting stuff you dont want at all (like the rip/feral stuff in the resto druid picture wanting to get mighty bash).
Think of it this way, especially if you M+/Raid.
Most people in the raid don't use their interrupts. If you're progressing, you end up making a dedicated rotation for interruptions and everyone is on standby. With the new way the talents are presented, you can choose something else other than your interrupt, such as another damage ability or an augment to a skill you already use, making it better. Or you can choose another utility talent or hybridize (picking up a healing spell as a dps, or mitigation as a healer) without bloating your bars with skills you may not necessarily use.
As a warlock main currently, this is sort of how we function, but with our pets. I can choose which pet is best for the situation -- if I need to help interrupt, I have to pull out my dreadstalker, if I need to help remove magic debuffs, my imp, etc.
It lets people who want to have a lot of skills pick and choose their own adventure, while other people who may want to refine their bars to the barest minimum for maximum gains, to do so as well.
Thus creating more options and customization overall.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
its always going to have the best version for every part of the game so. its whatever.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
It's not really silly, and Idk why people are saying it's alpha and stuff, Blizz doesn't exactly listen to people who critique such systems, this is how we got Azerite Power and stuff which are different, but still.
And what made the old ones difficult is that there were points and shit, that's annoying, I just want to pick talent from a big menu and bam talents that you earn as you level from just clicking on them, there are no points shit to increase how effective it is. And the menu/screenshot of the system looks exactly like the old one.
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Sometimes I trust Blizzard, sometimes I don't.