Originally Posted by
exochaft
Just remember, "the raid isn't overtuned", "4pc + double leggo will fix it", etc. etc. etc.
Dead horse beating and copium overdosing aside, these changes are not insignificant, which is kind of worrying to some degree. There has been a gradual problem over the years that Blizz has been tuning people out of their desired difficulty of content by increasing its difficulty over time, and having to implement such nerfs so late is likely an indication that people aren't progressing to where they did last tier.
Heck, even the mythic Hall of Fame looks abysmal for this time in the raid's life... especially Alliance, as there's still only 6 guilds that have cleared the raid on mythic, although Horde only have 66 HoF slots filled. As a comparison, you'd typically have about 40 Alliance guilds in the HoF as well as an already-full Horde HoF by now, even if you account for the extra week this tier of delayed bosses. If your best of the best is taking a lot longer than normal even compared to other end-of-expansion raids, there's likely some sort of problem. The most optimistic reason is that the raid is difficult to where people are just behind normal progression, the less optimistic (but realistic) reasons are that less people are playing the game in general compared to other end-of-expansion times, or people thought the raid was too difficult (either from playing it or word-of-mouth) and just stopped progression at a boss... or just stopped progressing period.
This is one of those issues that people reference when they talk about Blizz 'catering to the 1%', as it mainly has to do with effects that trickle down. If you make or design content for a minority of players that doesn't adversely affect everyone else, no one would complain... well, you'd get a few trolls, but it'd barely register on anyone's radar. The issue comes in when you design content for a minority of players that does adversely affect everyone else, and how Blizz goes about designing and balancing raids does that... even beyond just the raids itself, as it affects M+, gearing/scaling of gear, world content, and so forth. I used to be one of those people who got really excited for the introduction of mythic raiding at the end of MoP, but looking back I realize that its implementation and trickle-down effect on the game over time was likely very damaging to the game as a whole.
There are ways to add difficult content to the game without adversely affecting everyone else, but the way Blizz does things right now has too many negative implications on other aspects of the game. Unfortunately, even with all the Dragonflight announcements and interviews, everything positive seems to be done as a form of placation, not fundamental philosophical change. At a macro level, Dragonflight is like implementing hotfixes to WoW as a whole game, but they're still not addressing fundamental issues/flaws with the game itself, as well as showing no signs of addressing said issues/flaws anytime soon.