"El Psy Kongroo!" Hearthstone Moderator
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I'll typically join the voice com, but if the raid lead speaks with hesitation and its clear they just wanted voice coms as a formality rather than actually act as a raid leader who improves their players I'll bounce when they I hear the first "uhhh what should we do durrr"... groups like that are a typical headache and are laughable when they also require achievements.
It depends on what proportions you've been hearing lol. Do women get creeped on on social media (discord)? Yes.but I guess it aint
Is it 100% of women every single time they get online? No.
The first part of your quote doesn't have to be false in order for the second to be true, but it all depends on what you mean.
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As I said in my post, I assume OP is talking about Heroic (or below) level pugging.
Bringing World First races and hardcore guild-based mythic raiding into this is useless. Those are done with everyone on voice comms by default.
You also didn't address the fact that there are literally no mechanics in-game that would require anyone to use voice comms (outside of Mekkatorque HC in BfA).
Literally everything can be handled by using:
-DBM
-In-game markers
-Occasional raid warning call-out (this is rather unnecessary only being used to wake up the sheep who are afk doing their rotation)
It doesn't matter how fast or slow learner you are, there is not much to learn.
You watch a video on a HC boss once, you know 70% of the fight. You wipe once or twice seeing the mechanic and you are 100% prepped. From that point onward there is nothing to learn. You've seen everything. If you still need someone to hold your hand on voice comms then you are not pug material, find a guild that holds your hand.
Nobody said guilds and high-end raiders shouldn't use voice.
Pugs don't need to use voice at all. There is nothing you need voice for. Do the established mechanics as told on repeat and done, you can play by yourself.
Yeah, ask any woman you know playing online games with voice and I'd wager you get anecdotes of being creeped on from about... 100% of them.
Discord also has this little feature of seeing all discords you and another player are both in, which could be used to creep even more after that raid. Solution: if you are required to join a random discord to pug do it in a browser with a throwaway nick name.
One of the best ways to avoid them would be found in other posts. I myself gave a few ways to manage random DMs from strangers on Discord, along with others suggesting throwaway accounts just for pugging.
Telling them to "get over it" and to "not announce themselves" isn't advice, that's blame.
"El Psy Kongroo!" Hearthstone Moderator
As someone who kinda dabbles into raid leading now, people without mics or people who don't even join Discord on certain fights are the bane of my existence.
The amount of times we wiped on bosses like Fatescribe because it's incredibly hard to call out that you need someone else on a rune because you aren't willing to talk is incredible.
You have this wrong, at least for the raid fights you would PUG (normal / heroic). Any player who needs verbal communications for target swaps, dodging avoidable damage, popping healing CDs, they're ... subpar players at best. Good players do not need those communication cues. It is incredibly rare for a normal / heroic fight to require verbal communication to clear.
On a personal level, I won't join a random groups voice chat for normal and heroic; and if I do, I just mute Discord entirely. I'd rather avoid the unnecessary chatter from people I'll never interact with again, and I never make a muck of things because I didn't have some guy in my ear telling me when to pop Tranq. I know when it needs to be popped, ordinarily because it would be established before the pull; and if things are going really south, I don't need to wait for someone else to tell me to save the raid group from a wipe.
Voice chat, in PvE terms, really just makes strategy discussion more convenient, that's it. Unless you're pushing the world first race, if you feel the need for rapid, instantaneous communication, you have larger issues to sort out than PUG players not wanting to join your Discord chat.
Last edited by Eli85; 2022-05-09 at 01:23 AM.
If you are doing content with people you have never met, I would not be expecting them to join voice communications.
There are a dozen reasons why, but for me on the other side, its an easy decision.
I am not willing to tolerate the often no-rules landscape that comes with pure pug voice coms.
Between racism, sexism and overall rudeness, to open mics and absurd noises.
These things would distract me to no end, and I would just be playing worse if I was trying to figure out what social dynamics were at work as well as what mechanics were occuring.
At the end of the day though, when I pug keys, almost nothing productive ever gets said in voice coms. If its early in the expansion and things need to be explained to people, then sure. But late like this, the only thing anyone would actually talk about is super minor optimizations that just aren't worth my time dealing with.
The most productive thing that gets said is interrupting order, and 9 times out of 10, you can hash this out in text chat just as easily.
I do recognize even high keys are much easier to organize than even Heroic raiding, but at this point, people who pug just want to chill out and see what they can get done.
If not, they would be looking for a raiding guild.
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I really can't stand when people are adamant on using discord for relatively trivial content.
No, I don't want to join voice chat with 4-29 other randoms to do some heroic Lihuvium kill or a 20+ key or some shit. Or even worse when people try to make you use discord for like 1600's arena matches
On the rare occasion I might join a pug key where the group is oceanic/Aus and they say 'we're hanging out in disc is you wanna join' then send a link, I will generally oblige as the expectation is already set that they're not making it out to be some mandatory thing that some tryhard can bark orders at 4 other members and rage out when someone dies
This specific comment shows me that this whole discussion is heavily influenced by culture. Allow me to elaborate.
Where I come from, the Internet Cafe scene was HUGE from the 1990's up until COVID hit. We're talking hundreds of internet cafes in my country's capital alone. In these places, you learn from a VERY early age to game on the PC while talking at the same time to the people who are next to you/opposite you. 5v5 LAN DOTA matches, Counterstrike, 2v2 Warcraft 3: The Frozen Throne and many, many other LAN games have been played were instantaneous vocal communication is your baseline DEFAULT option. Because your friends/teammates are literally sitting next to you/opposite you.
When WoW was released and everyone started playing it, people were leveling/questing/dungeoning together while talking and discussing shit. I kid you not, I was about 13yrs old at the time, with my lvl 8 night elf druid, watching a group of 20-year old University students at around the mid-30's doing Scarlet Monastery. They were actively talking about EVERYTHING that they did, because they were discovering the game at the same time.
For most Greeks like myself, video-gaming was ALWAYS, ALWAYS a social activity. Never a solitary activity. From the old Playstation 1/Nintendo 64 days, where we'd gather at 1 persons' house and play Tekken 3, This is Football, Mario Kart and Mortal Kombat, to the 2000's where we went to Internet Cafes to play Age of Mythology and Warcraft 3, to the early 2010s when League of Legends was released, to up until COVID lockdowns made so many internet cafes go out of business. Video-Gaming for me and my country was always a group activity.
This is in stark contrast to countries like Sweden, where it's cold 90% of the time and snowing 50% of the time, where video-gaming is what you do when you're home alone and can't go out to have a beer with your mates.
As a result, it's natural that some cultures have a pre-disposition to be all about voice-chat, while others have a pre-disposition to be completely baffled and astonished by people requiring voice chat. Personally, I literally can't play online team-games without voice chat. It's how I've been gaming on the PC since I was 8 years old.
As someone who has been raid leader for many pugs (albeit not in awhile), a regular team, and as someone who pugs a lot, this issue has a lot of sides to it.
There are a lot of fights that absolutely can be winged and don't require voice calls if people know the fights and are good at watching timers. There are also a lot of fights that highly benefit from the ability to quickly communicate, either due to their mechanics or to help adapt when things don't go as planned. I think requiring comms for the latter is fine, and requesting it for the former is okay, but I also think it's okay if people don't want to. There will occasionally be issues from it, but overall it should largely go fine.
I have a very mixed relationship with voice comms. Yes, it is extremely useful in raid and higher keystones, and I cannot overstate its value in many contexts. However, I have a lot of problems with its overuse. I find chatting distracting, I find overcalling stuff tends to make me tune out, and nothing grates on me more than people talking over each other. I also rely very heavily on audio cues for things, and people talking can make those harder to hear. And, frankly, some times I just don't want to deal with the social dynamics and awkwardness of using voice with a bunch of strangers who I might find obnoxious or inappropriate. Yes, that is a me problem, but it is a problem nonetheless. A lot of groups absolutely use voice for more than bare bones raid callouts, even if they promise that is the only purpose, which means the negatives far outweigh the positives for me.
Unless I'm pugging a challenging boss, I will specifically look for raid listings that aren't requiring voice chat. If I join a raid and then they tell me I need to be in voice chat (but didn't put it in the listing), I would absolutely be the person that says "I know the fights, I don't need it." I would probably leave if they pushed on it. [note: if it's required, please fucking put it in the listing] Buuuut I also probably would be a lot less likely to PuG the kind of bosses where voice chat is borderline essential because those almost always go very poorly and you just end up in a cycle of wipe > spend 15minutes replacing the people that left > repeat, getting very few attempts in in a very large amount of time.
That said, after all that: when I led regular weekly PuGs, we used voice comms. I would have probably been okay with one of the regular attendees not using voice, but would have required it from the randoms. So :shrug:
I used to give people 1 pull to prove they knew the fights without voice comms then make them join or replace. Now as a casual / LFR hero it doesn't matter. Based on the harassment standpoint perhaps raids should be designed around NOT using voice coms at all though if it would help things.
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No I don't thnk so
I've done the LAN days, done the days when we used to gather at friends houses with out PCs and consoles, play counter strike and starcraft co-op, been to the internet cafes in the days of WC3 and vanilla wow when I had a dial up connection. Voice comms was a novelty back in the day and many people were keen to get on with their shitty mics. Those days are gone
Nowadays, I'm not interested in connecting with people I don't know over voice chat. Gaming isn't the niche it once was and everyone was excited by meeting or talking to other like-minded people in a video game. I'm generally only OK being in voice chat with people I know and most of the time I'm playing games, I'm usually listening to some music or a podcast or something, and I'm really not interested in stopping what I'm doing so someone can try to optimise a +15 key.