Poll: Least Favorite Mythic+ Boss in Shadowlands

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  1. #1

    Least Favorite Mythic+ boss in Shadowlands

    SD: Kryxix, Executor Tarvold, Grand Proctor Beryllia, General Kaal
    DoS: Hakkar, Manastorms, Xy'exa, Mueh'zala
    SoA: Kin-Tara, Ventunax, Oryphrion, Devos
    PF: Globgrog, Dr. Ickus, Domina Venomblade, Margrave Stradama
    HoA: Halkias, Echelon, Ajeez, Lord Chamberlain
    NW: Blightbone, Amarth, Stitchflesh, Nalthor
    ToP: Affront of Challengers, Gorechop (meat hooks), Xav (arena), Kul'tharok (Lich after portals), Mordretha (naga)
    Mists: Ingra Maloch, Mistcaller, Tred'ova
    Streets: Zo'phex (rotating body), Grand Menagerie (blue balls and spinny whirlwind), Mailroom (briefcases), Myza's Oasis / Zo'phron (instruments), So'azmi (shape teleporters)
    Gambit: Hylbrande (titan), Timecap'n Hooktail (Our cap'n is a dragon!!!), So'Leah (explodey orbs, collapsing star)


    I had to do my best to guess what people would vote for, max 20 entries.

    I'm guessing not a lot of Halls of Atonement, Spires of Ascension, or Mists of Tirna Scithe bosses get picked although I bet there's a few that despise Mistcaller (she's a pain on explosive). Maybe Ingra at high key levels, I dunno.

    And Devos' spear that can bug some times will get at least a few votes.

    I felt a need to list most De Other Side and Necrotic Wake bosses, I really think NW in particular has four bosses that all are quite punishing of one mistake.

    Taza'vesh also has some fairly nasty ones, Menagarie, Mailroom, Timecap'n, and So'leah I've all personally had some fail groups on.

    My pick for #1 most hated by others is Timecap'n Hooktail. The tail swipe is enormous, the breath is super touchy for the tank (she moves differently than most mobs I swear), the fires are everywhere, it's just a mess.

    I personally wrote this post because I can't stand Gorechop, although after a year it's not quite as bad as it was. The collision detection is still occasionally BS though!
    Last edited by garicasha; 2022-05-09 at 12:30 AM.
    Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.

  2. #2
    1. Zo'phex the sentinel, Tazavesh. As a Demo WL so much of my damage is lost in this bosses shield since my pets can't rotate around him. Also rotating around him is annoying as hell and the hitbox of the shield is very unclear.
    2. Zo'gron (Tavern boss), Tazavesh. Same problem as in 1. And the event before is just annoying.

    Streets of Tazavesh has many annoying bosses. I don't enjoy this dungeon at all. Gambit is much nicer.

  3. #3
    theatre of pain, the one with the hooks from the walls. (dont know its english name)

  4. #4
    Quote Originally Posted by ceall View Post
    theatre of pain, the one with the hooks from the walls. (dont know its english name)
    Gorechop, mine as well.
    Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.

  5. #5
    Tred'ova for me.

    Mistcaller is annoying on some affixes, Executor Tarvold is really hard, maybe especially on the healer (I don't generally heal) - but Tarvold is just on the line of interesting challenge and not pain in the ass (usually). Gorechop chains are annoying but you can plan around it and it really helps to be in melee so he doesn't yank you. Stradama, Mordretha, Mail Room and So'leah have lots and lots of stuff to avoid as well, but it mostly feels like a challenge.

    Tred'ova on tyrannical can just be an exercise in frustration and floor tanking with all the shit and the fixating adds tossed around.

  6. #6
    Ingra Maloch on high Tyra keys is annoying.
    Tred'ova also.

    Don't like Tazavesh street bosses neither.

  7. #7
    The skill issue boss.

  8. #8
    Surgeon Stitchflesh, because too many people go into keys above +5 without knowing how the hook works.
    And even if they do know how to get the boss down, they don't use it to put extra dmg on the boss.

  9. #9
    Probably Mistcaller- not because of the guessing. Spawning the Freeze Tag vulpine right on the clone you're attacking during guessing game sucks. And it probably does need just two guessing game phases instead of three.

    The other one might be Beryllia:
    -Spread to get orbs
    -Group damage event
    -Further damage on top of it
    -More damage plus near constant movement
    -Gee, I hope you're in range of the healer, who can't do much casting anyway
    "We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
    -Louis Brandeis

  10. #10
    Mistcaller && Tred'ova are frustrating bosses that are just plainfully annoying and not fun.

    Bad affix combination ( hello explosive on Mistcaller ! And the Vulpine spawning right next to you on melee that freeze the other one cause why not ) or just the insane size of the boss putting AOE everywhere and under him / her, are just the first things that come in mind, but there are many other problems on those two specific bosses.

  11. #11
    Quote Originally Posted by paxen View Post
    Executor Tarvold is really hard, maybe especially on the healer
    When the manifestation overlaps with Castigate, it can be really painful, particularly depending on who is targeted by Castigate.

    Quote Originally Posted by paxen View Post
    Tred'ova on tyrannical can just be an exercise in frustration and floor tanking with all the shit and the fixating adds tossed around.
    Oh, man, so much this one. Especially as a melee, dodging a million swirlies, the floor filling up and you have no idea if there are safe spots underneath the enormous boss, so the directions you can move in are already limited.

    - - - Updated - - -

    Quote Originally Posted by Engal View Post
    And the Vulpine spawning right next to you on melee that freeze the other one cause why not
    This is really awful during guessing game. Otherwise, the tank should just move the boss away from the Vulpin's spawn point.
    "We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
    -Louis Brandeis

  12. #12
    Please wait Temp name's Avatar
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    2nd and 3rd boss in Sanguine Depths
    They're so fucking healing intensive on higher keys, and the 2nd one can just delete you

    1st boss in Mists of Tirna Scithe
    Just horrible design that can be overly punishing for low-burst groups

    2nd boss in Tirna Scithe
    Mostly because of the RNG intermission skip. Who doesn't love saving 20-60 seconds to complete randomness, or conversely, "wasting" it by not getting the skips

    2nd boss in Spires of Ascension
    Overly punishing for low-ranged groups, you either need 0, or 3+

    Last boss in So'leah's Gambit
    Way too long. 3-4 minute boss fights are already long enough for m+, she's reliably a 6min+ fight on high tyran


    Yes that's more than 1, but they all suck. That's not even including bosses that just start 1shotting you on higher keys, forcing you to stack vers and avoidance, like Xav in TOP, or first boss in Necrotic wake.

  13. #13
    Second boss sanguine depths.

  14. #14
    2nd Boss in Spires. The throw out swirly ones.

    2nd Boss in Sanguine Depths.

    Those By far.

  15. #15
    Executor Tarvold is the second boss of SD.

    Ventunax is the second boss of Spires.
    Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.

  16. #16
    As a resto sham, I hate Executor Tarvold - so much so that I will actively avoid pugging high SD keys on Tyra. When Castigate overlaps with the add - and the targetted person forgets to use some kind of defensive - I sometimes struggle to keep up with the damage.

  17. #17
    I really hate the Manastorms.

    It's such an awkward boss and it's the only boss I am not 100% sure on Mechanics because half the time they seem to bug out or not do what they are supposed to do.

    First boss in Tazavesh is annoying as fuck as a caster.

  18. #18
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    Mueh'zala. It just feels like you DPS the boss for nothing until last 4-5%.
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  19. #19
    Mistcaller, i don't see him in the vote options.

  20. #20
    Free Food!?!?! Tziva's Avatar
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    I feel like I'm a bit of an outlier because hard/easy are only very loosely correlated with the bosses (or dungeons) that I like and dislike.

    For least favourite, Ingra and Mistcaller are pretty close for me. They are just an awful slog on Tyrannical, way too long. They aren't hard, and they are in one of the easier and faster dungeons, but they are just miserably time-consuming. I find the voice acting on Mistcaller to be incredibly grating, and PuGs to still consistently be terrible at the fox, so that one probably pulls ahead of Ingra for me, even though Ingra feels like the largest time waste.

    Hardest for me to heal is probably a tie between the second and third bosses of SD (although Dealer when people are bad at debuff passing -- which is most of the time -- is up there), so I generally am not enthusiastic about doing SD on Tyrannical weeks, but I think SD is a really cool dungeon and I think the design of the bosses are pretty good even if the execution can be rough as hell.
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