The only solution, as I look back at my old comment here, is that we remove user options from the LFG tool. In this case, boiling it down so people can only see what raid/dungeon that needs people, the difficulty, how many they have of each role, and what language they use. Then the LFG tool boosting spam ads problem is solved.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
It isn't. It will be too big a risk to ban something that has been a big part of the community since vanilla.
They are, however, banning for the following actions:
RMT boosting (Duh).
LFG boosting ads (Though they need to up their game, for people don't care, they aren't harsh enough).
Boosting advertisement with a non-participating character (this DOES strike the main account too, if they use the same payment details, or are merged).
Excessive boosting advertisement in public channels (Spamming).
Boosting advertisement through random whispers.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Except if WoW is added to Gamepass, Gamepass will cost them more, and given Gamepass is cheaper than a WoW sub, they'll need more than 55 million users to be profitable. It's a zero-sum game at that point, so why would they bother instead of just reaping the profits of WoW as it stands?
WoW actually is free to play, up to level 20.
Adding WoW to Gamepass is a massive loss for MS, because they immediately start making less money(Because WoW subs are more expensive than Gamepass membership, not to mention token sales which make them even more money), plus people who've got a sub to both would cancel one, costing them more money, and then each game you play on Gamepass costs them money, so if you're a WoW sub who then tries out other games, you're costing them even more money.
Microsoft's best case scenario is you pay for Gamepass and don't play any games on there, or only play first party titles.
Originally Posted by Addiena
You cannot experience WoW at level 20. It is a game designed around end game, those other titles need no sub to do end game.
They don't really lose anything as I said, they pull over all of those users and they still pay a monthly fee. Gamepass Ultimate is a sub people won't cancel when WoW has a lul, there are 100's of other games to play during a content drought which WoW has plenty of during every expansion including every other Blizzard game. So unlike currently with Activision where MAU's drop off constantly when content is slow you won't see that kind of attrition with Gamepass.
i mean, the current model to play WoW with zilch effort is:
1. buy a slew of boosts / carries / funnels at the start of a new raid tier until you have godly gear.
2. turn around and sell a slew of boosts / carriers / funnels for the rest of the raid tier to make all of it back and show a massive profit.
3. spend some of it to reboost at start of each new raid tier.
All you really need to do is make the initial investment, which is to buy a bunch of gold via wow tokens. You don't even need to play WoW game really. Its been this way forever. Actually playing the game honestly and gearing up by running with a guild and hoping each week that RNG is in your favor never worked.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
If Blizzard intends to do what the thread proposes—and I'm not convinced that their heart is really in it—that will happen anyway.
Boosters would think so I'm sure. It's mostly a thought experiment for those who think it can't be done. The point was to show that coding something like that would be feasible. The simplest way to do to hit boosting would be to make it so complicated that it's less likely to happen. I'm pretty sure that boosting based on an ingame gold economy would take a hit if it had to move to discord and RMT.
Last edited by MoanaLisa; 2022-05-11 at 10:49 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
i doubt that blizz will do that.
with the token they sell the gold used for boosting. why would they remove the (probably) biggest incentive to buy that gold?
Only way to stop boosting would be to depart from the FOMO-concept in wow gamedesign and make it harder to accomplish by the ones still doing it regardless ie. must be exalted in guild to trade loot/obtain mount etc.
If you knew the candle was fire then the meal was cooked a long time ago.
You can get double 291 legos, 246-259 tier, 252 conduits, and 246-259 gear in almost every slot (will truly be every slow in 9.2.5). The gap between a pure soloer and a mythic raider has never been smaller.
So all your talk of "blizz not making a progression path for casuals because they want people to buy tokens for boosts" is, like Relapses said, a conspiracy theory not grounded in reality.
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So every city covered with corpses advertising their websites was "the rarest thing?"
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
This is a bold faced lie and I'm really disappointed in you spreading misinformation.
Boosting was never part of the community since vanilla. It was always a black market, underground illegality. Nowadays it's promoted by Blizzard themselves because it directly influences token purchases.
you can destroying boosts if you remove all loot from bosses and gear is only acquired from the great vault. and vault rules would have to be tightened. yes i think that would work.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.