All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
my great aunt died of cancer few years back, and my father died of cancer 3 weeks ago
addiction absolutely IS DISEASE, its not deadly, very few mental diseases are, but it is very serious disease
and sure it "just needs discipline" (that is serious understatement but lets go with it), same way type2 diabetes just needs discipline - diet and exercise are nothing but discipline - yet somehow nobody in their right mind would say diabetes is not a disease...
wait a minute.. arent you the guy with thread how its the games fault you save useless trash instead of selling it and then not have space? i got it now, you cant admit addiction is disease, bcs you would have to admiot you have mental issues, and its easier to lie to yourself
Last edited by Lolites; 2022-07-17 at 06:23 AM.
If the side dish was steak, and it was a steakhouse.
The game is called Diablo: Immortal, the majority of new content revolves around becoming or fighting against Immortals, all of that gameplay is tainted by monetization. Everything else is a side dish to getting into that content. People don't play modern ARPGs/Diablo games to run through the story 500 times on alts. Gear progression is the only uncapped form of progression and its eventually paywalled.
(This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)
Talent is also judged externally and subjectively and is therefore not objective - most especially artistic talent. One person's songbird is another's headache-invoking nuisance. Thinking yourself skilled doesn't make you objectively skilled, and having a single fan doesn't make you objectively talented, either; especially if the said fan is also biased. In that single, sad context you might be said to be skilled, but as soon as you leave it you'd be a pariah. That's how subjectivity functions.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Axiomatically and universally approved, yes. Blizzard (and every other game developer) would probably love it if reality actually worked that way - Diablo: Immortal would be a modern masterpiece because a handful of whale players love it, and that would be objective reality. Meanwhile Big Rigs and the one guy who really, really liked it (who just so happens to have been its key programmer) also enjoy the laurels of it being the greatest game of all time as an objective and inarguable fact.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Pretty easily in point of fact: "I think it's good," or "I think it's bad" would work and can't really be gainsaid. You could also even claim "a majority think it's good/bad," and that is at least somewhat provable via a poll or ranking website. The point is that art is not objective, and as art, neither are video games. Someone else is always allowed to disagree, and that's there own subjective opinion on the matter, which doesn't invalidate yours if they disagree.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Forced grouping is for social triggers to buy stuff so you "done let down the group" and timers are to train pigeons to create habit and becasue FOMO is hell of a drug. Every decision makes sense when looked from the perspective - how can we psychologically manipulate people to spend more money?
I keep hearing people use "FOMO" to describe like...literally everything anymore.
It makes me wonder if there's really anything wrong with concepts like daily quests, or if people are just increasingly spoiled brats who just want everything and can't handle the idea of not getting something no matter how tiny.
You too are confusing talent/skill with art. You seem to be judging talent by the art. That's where YOUR subjectivity gets in the way of your thinking. Talent is objective. You see it, even in the art you don't like (if you are able of seeing it that is).
You can see a great artist - paint a piece of shit (but with a great skill) in your humble opinion. You can hear a pianist plying something horrible to your ears (but so complex you wonder how his hands work).
Talent and skill are objectively recognizable.
Back to Diablo Immortal though, it's not just about whales. It's also about all those non-paying players having a blast without paying. Diablo Immortal is objectively good game. It's popular in it's niche and it earns a pretty dollar. No amount of minority screams can change that.
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Only if you order it.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Yeah, well, in this analogy you can't "not order" it, since it comes with the beef. Even if you don't touch it, it's still there, right next to your beef wellington.
Either way, the point is that even if you consciously avoid engaging in microtransactions, you still see them there, taunting and teasing you to get you to spend money on them.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
The "menu", eh? Can you show me where in the B.net store where I can find a version of the Diablo: Immortal game without microtransactions?
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You never played a single mobile game in the recent... five or so years, have you?
Yes, I have, and I just...don't buy the stuff.
Just do the extremely bare minimum responsible adult thing and don't spend beyond your means. Who cares if the game is "teasing and taunting" you, do you really somehow feel incomplete if you don't buy everything that's shown to you?
Talent and skill require a subjective value gradation of the object of that skill. You can hear a pianist playing something you don't like but can subjectively judge to be complex and necessitating talent. You can also hear a monkey sitting at a keyboard and mashing buttons in a complex but ultimately random way. It requires a subjective value judgment to determine the difference.
You have done precisely nothing to change the reality that calling a piece of art good requires your subjective opinion, nor that quality is described through popularism or monetary success.Back to Diablo Immortal though, it's not just about whales. It's also about all those non-paying players having a blast without paying. Diablo Immortal is objectively good game. It's popular in it's niche and it earns a pretty dollar. No amount of minority screams can change that.
You can't not order it, it comes with the dish whether you order it or not. You can not eat it, but it's still there on the plate in perpetuity.Only if you order it.
We will never see the version of Diablo Immortal that was not designed with unbridled greed as its core motivating design strategy; that game simply does not exist. Every facet of the game experienced by every player, free to play and whale alike, is sat on a bed of design choices informed by monetization. It is an objective fact that the game was not designed as its best possible version in and of itself; only secondary to that goal of making money.
Last edited by Delekii; 2022-07-17 at 08:21 PM.
To some extent that's true, but it's far from unique to D:I, or even mobile games in general.
It has been an issue ever since the concept of always-on, game-as-a-service products started to become popular and accepted. In the same way that arcade cabinets were designed to be horribly unfair games that ate your quarters, these games-as-a-service were designed to drip-feed you content and get you invested in your character/gear/etc to keep you subscribed forever.
This shit has been around forever, there just wasn't a big manufactured controversy around it all back then.
Don't get me wrong, I'm not saying this to excuse any practice by D:I or any other game. Simply that shit to milk money out of you is everywhere, and it's on us to ignore it and just play what we want on our terms. To not act like spoiled brats who NEED everything they see and are thus compelled to spend for the sake of it.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
oh I am aware. but those also exist to some degree in games that are NOT trying to lead you into a cash shop every step of the way. and in case of timers specifically, its not like I can buy my way into a boss spawn on a more comfortable schedule. they could have made the window longer to give more people opportunity to participate while still keeping it relatively limited to encourage that FOMO. But just like monetization, they pushed it too far IMO.