All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
The game is actually really good especially the way you can upgrade your new gear for free. That alone says they are trying to make it good. Anyone who hates on this hasn’t ever played an actual p2w game…
"Voted Most Likely To Be Banned From The Forum."
Surprised?
I'm not. Finally, the internal monologue of blizzard has been shown to the public. JFC.
I was a Death's Demise.
Those were the good old days.
Yes - this is how it used to be.
You play more = you are higher rank or better geared.
Everything is totally closed just to the game.
In Diablo 2 you could gain advantage in 2 ways: you played alot and farmed great gear or you are more skilled in PvP duels.
In Diablo 3 you had an advantage by spending hours farming good rolled legendaries and high paragons.
In D:I case these are irrelevant as person who paid most will win regardless.
Of course they care they just don't see it as a huge issue because there is no cost for entry. It's a question of what exactly are you entitled to for free when you are charged nothing to play? Most people would probably say very little.
Battlefront 2 got alot of blowback because of the initial entry fee but I gaurantee people would have tolerated alot of those systems more if the game itself was free.
Maybe they made it cost 110k to max out your char fast because that is not what you are expected to do? If you play casually you get some crests for free and gear up slowly or get a boost by spending a bit of real money along the way. Paying that 110k gets you the best gear and all the gems so why do you even play after that? It's like buying a boost to full bis and hall of fame in WoW. What do you even do after that? It is supposed to be prohibitively expensive so not as many people even try to minmax that fast. Im pretty sure anyone who spends more than 100$ is in the minority.
Potentially, but Halo Infinite's multiplayer is free to play, has no pay to win elements involved whatsoever, and it's still HEAVILY criticized for being a lackluster experience in terms of both gameplay AND the amount of customization options that are available.
There's a ton of people who are discontent with the battlepass system and the fact that they removed so many free options in order to sell them back to you later via the shop all while knowing the cost to enter is nothing.
I do wonder how low the % of active players Blizzard has atm, probably lowest it ever has been and probably still dropping hard as we speak.
Funny how once the king of games is now probably the worst of them all.
Greed sure does kill.
Wait a sec. Is there really a dungeon where you get nothing but a discount code on completion, or is this some kind of exaggeration?
100k $$ is lower border from i've read.
Some estimates are going to 500k $$... but the final amount is not that important here imho.
Now google how long would GUARANTEE F2P player one 5-star gem. SPOILER: 50 months.
Above number is 'pity version' (when you are really unlucky you are guaranteed to gain one after 50th Rift with legendary crest AFAIK) so you can probably do it 'just' in half of this time.
I think there are 10 (? not sure about correct number) legendary gems (not sure about final amount) so... yeah... good luck maxing your character. :P
Absolute assumption without any data.
Personally i think majority people playing this easily spent between 100-1000$... but it is only my guess.
Last edited by Mendzia; 2022-06-06 at 03:43 PM.
What non p2w elements are being criticized? because other than the price of the horn of plenty most complaints seem centered around the cost of legendary crests which help get legendary gems.
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This is a stupid assumption. People play f2p games because they don't want to spend alot of money. They spend maybe 5 or 20 dollars a month. But split across a million players that's still alot of revenue.