While bringing back old talent they are making a big mistake by not making interrupts baseline.
Old content tied to timewalking and PvP need interrupts, it´s not much of a choice you have to take the interrupt over other options.
A meaningful choice would be increase damage vs increase survival. That is a choice that can be adapted to your playstyle and needs.
The talent trees are a sketch for now, so I hpe they change that kind of things. Except for that detail the new trees are looking good. They can use some trweaks but seem to be a step in the right direction overall.