It’s never too early to complain about Blizzard content in the recent past. It’s gonna be shit somehow.
I guess its hard to balance a Boss in a way he is fun and Challengeing/complex. There are many bosses i really dislike, cause they are way to complex, but bosses that do like nothint are boring aswell.
And i dislike the amount of "oh, someONE failes, so you gonna wipe. Please tr again!"-bossmechanics. Especially in small raidgoups.
Complex bosses that were fun are like Deathwings spine or alakir.
I am loving the lack of further "leaks" and reveals before Alpha/Beta goes live. I was happy to see that 9.2.5 was able to keep some of its content options hidden until they launched.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I think I've said it earlier but the biggest issue every single leak season is the string dump which invariably happens VERY early. Often mismatched from characters, almost always read out of context, it has repeatedly caused forum chaos. Encrypting that might be a goal they should pursue.
when did we first get announcements about Mage Tower, Horrific Visions and Torghast? how soon was it before the alpha or PTR was released? honestly, they will probably think of something but also every solo endgame content has directly been tied to borrowed power, or was heavily tuned around it. so yeah they will need to make it pretty damn good otherwise nobody will do it - which means collectibles, collectibles, collectibles
Funny how you completely disregard the cypher progression of 9.2 rewarding up to normal raid gear equivalent gear. Heck, you can reach ilvl 260 without ever stepping a foot into a dungeon or raid with the help of the ZM world boss and double legendaries. And that even as a "solo player" you can usually kill the first 2 to 3 mythic bosses while never actually speaking a word to another player in the later part of a tier.
I'm certain sth like cypher progression will carry on into 10.0 and beyond.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
If there were more interesting things out in the world that I could do on my own every day that gave me gold or coffer rewards (for me personally, it doesn't have to be gear, would hate for people to get scared and piss themselves because of a small chance I might have to get good drops out of something that's not a dungeon or raid) the way that emissaries currently do, that would be really great. Personally, despite the lack of an obvious expansion headliner like Torghast was, I'm not quite willing to write off the expansion's solo-friendly content just yet, as I still know next to nothing about, well, anything about the expansion, and I'm keeping in mind that Visions, which I consider the best thing to come out of BFA, was patch content. Of course, I would prefer if things that could come close to the fun that Visions was arrived at launch, I can probably expect WoW's bread-and-butter to tide me over, enjoyment wise, in the event that that sort of thing turns out to be something that comes out a few months after launch.
WoW is an MMO, but WoW has made at least somewhat of an effort to give me a more robust experience as a solo player for a few expansions now. It's not an innovation that I'm looking to see, it's something that the devs have notably and intentionally been providing for players who play the game by themselves, like me and like I imagine quite a few others do as well, at least part of the time. So all the sneering and chucklefucking about WoW being a group-focused game that will never provide a better solo experience than other games (yeah, obviously) kinda flies over my head a bit, because that's not what's being asked. So questions like the OP's, voicing concern about the apparent lack of things that the game has already been providing in some measure for some time, I don't find to be unreasonable, or scorn-worthy.
You’re just an asshole. You know exactly why people would want single player content in an MMO, but you literally plug your ears and claim they’re beneath you just because you’re an asshole. You have a personal distaste of people who like something other than what you like. You’re like a child. Grow up.
They need to bring back something like "Troves of the Thunder King" from MoP.
It was a solo gold run thru a mini dungeon that you could do once a week i think (or whenever you found one of those keys from doing open world content on isle of thunder).