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  1. #101
    I am Murloc!
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    The UI elements could possibly use some scaling down, but yeah, my only real gripe with the UI is just the lack of an overlay TBH. Everything else I can handle.

    It's developed for both so it does have to be console friendly. That said, you can map out and navigate menus fairly quickly like you would expect. It might look like it, but it certainly has far more care put into the UI than most games that were developed for consoles in mind and thrown on the PC with little thought. It's clear that it was developed for PC first.

    Why they don't have an overlay is a mystery to me though. Pretty much a staple in all previous Diablo entries and basically every other ARPG on the market lol.

  2. #102
    Moderator Aucald's Avatar
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    First impressions are positive, for me. Gameplay as a whole feels like the D3 engine and flow transplanted into an aesthetic more in line with D1 and D2 - gloomy, dark, gory, and rich in gothic atmosphere. I personally didn't have a major issue with D3's "brighter" aesthetic, but I admit it's good to see the game return to form. The story thus far moves along well and I was happy to see some familiar faces (both directly and indirectly). Gameplay is classic Diablo, and the skill tree system feels like they took the best elements of D2 and D3. Been playing a Sorcerer up to level 12, and I've yet to encounter an impassable wall or get the feeling of major difficulty fall-off that would make the game boring. It's fun to mow down the trash, but then encounter events or elites that make me have to strategize and evade - keeping them at range lest I get mowed down.

    All in all a great game thus far, and I can see myself putting a lot of time into it come release.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  3. #103
    The Unstoppable Force Gaidax's Avatar
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    Quote Originally Posted by Biomega View Post
    Flashiness and effect overload aren't universally popular by any means. Heck just look at D2R's current season - the Mosaic Assassin is being criticized left and right for blinding people with spell effects, and people are complaining about Diablo turning into PoE with its visual noise level set to "fireworks factory staffed by monkeys on PCP".

    Toning things down can be a good thing.
    There is toning things down and there is bare possible minimum - and right now I feel in D4, outside some specific skill or two - it's bare minimum possible effects.

    Spells like Chain Lightning and Fireball are literally bare minimum possible effect. Nobody wants these to be JRPG level of visual porn/cancer, but Chain Lightning should not be some tiny ass spark line.

    Like legit - a single bolt spat by Hydra is both bigger and cooler looking than a FIREBALL. That's just wrong.

    - - - Updated - - -

    Quote Originally Posted by ryjkur View Post
    First time playing Diablo series and I have to say D4 looks just like PoE. Even item color themes are the same lol
    Bruh... Where do you think PoE came up with item colors and shit?

    It's Diablo 2 thing ever forever.
    Last edited by Gaidax; 2023-03-18 at 02:31 PM.

  4. #104
    Quote Originally Posted by Gaidax View Post
    There is toning things down and there is bare possible minimum - and right now I feel in D4, outside some specific skill or two - it's bare minimum possible effects.

    Spells like Chain Lightning and Fireball are literally bare minimum possible effect. Nobody wants these to be JRPG level of visual porn/cancer, but Chain Lightning should not be some tiny ass spark line.

    Like legit - a single bolt spat by Hydra is both bigger and cooler looking than a FIREBALL. That's just wrong.

    - - - Updated - - -



    Bruh... Where do you think PoE came up with item colors and shit?

    It's Diablo 2 thing ever forever.
    I wouldn't be surprised if the spell effects are crap on purpose with intent to sell ability "skins" similar to Path of Exile.

  5. #105
    Quote Originally Posted by Nzx View Post
    Well yeah, you're bang on. I don't want Diablo 4, I want PoE 2, but that isn't out yet
    Gotcha. I can't wait for POE2 as well.

  6. #106
    i have played it. no long queue's anymore.

    I like most of it. Looks and feels great.

    Only that god damm mulitplayer forced bs..... i hate that

  7. #107
    Quote Originally Posted by Mamut View Post
    I don't agree about dungeons. Some of them are pretty long and in one of them I had to respec because could not beat last boss (had some ass build for testing purposes).
    Which dungeon? I want to know if I did it, I spent a lot of time trying to track them all down.

    What I like is that my character even with some starting leveling crap gear looks awesome (rogue class) while my endgame character in PoE without MTX looks like some sort of caricature. They really nailed visual ingame armour look.
    Yeah, it's terrific.

  8. #108
    The Unstoppable Force Gaidax's Avatar
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    Yes, with us being plebeian level 25 Act 1 only, it's nice that there is already some sweet gear to mog.



    Now of course, inevitably there will be some shop mogs and such, but at least you don't look like some peasant baseline.

  9. #109
    Moderator Aucald's Avatar
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    Did anyone else randomly encounter the Butcher apropos of nothing? Was going through the Ossuary and he just popped up and quickly slaughtered me, then disappeared when I revived at the checkpoint and didn't show back up.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  10. #110
    Level 21, sorc. Really like the experience so far, looks like they combined the best of D2, D3 and added some WoW elements into the mix.
    Teamwork is essential - it gives the enemy someone else to shoot at!

  11. #111
    Quote Originally Posted by Aucald View Post
    Did anyone else randomly encounter the Butcher apropos of nothing? Was going through the Ossuary and he just popped up and quickly slaughtered me, then disappeared when I revived at the checkpoint and didn't show back up.
    Yes.

    Not sure what I feel about that. Coming out of nowhere in a place that seems very off. It's just basically a nostaliga thing. Didn't even change his looks from D3...
    Noticed that he, or anyone for that matter, can't traverse obstacles or climb. So I went to higher ground and just spammed him to death. Dropped legos for me.



    Also.
    I'm not playing Melee in this game. Really not balanced for it.
    Sure you can dodge most attacks but since the character get stuck ON the enemy you try to circle around it's just frustrating.
    Doesn't help that it seems almost everything has a slow...
    Last edited by Kumorii; 2023-03-18 at 04:28 PM.
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  12. #112
    Moderator Aucald's Avatar
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    Quote Originally Posted by Kumorii View Post
    Yes.

    Not sure what I feel about that. Coming out of nowhere in a place that seems very off. It's just basically a nostaliga thing. Didn't even change his looks from D3...
    Noticed that he, or anyone for that matter, can't traverse obstacles or climb. So I went to higher ground and just spammed him to death. Dropped legos for me.



    Also.
    I'm not playing Melee in this game. Really not balanced for it.
    Sure you can dodge most attacks but since the character get stuck ON the enemy you try to circle around it's just frustrating.
    Doesn't help that it seems almost everything has a slow...
    Unlucky for me, the Ossuary didn't have any real obstacles or changes in terrain, so I tried and failed to kite him while popping off spells and basically ran out of health eventually. He's fast, hits like a truck, and is definitely not tuned for a level 12 Sorcerer to solo. I guess it's like a Beta thing, just sort of using him to spook you - mission successful on that score, if so. All that was missing was him saying "Ah, fresh meat" to nail down his D1 incarnation.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  13. #113
    Butcher just attacked me as well in a dungeon. Barely killed him and got a legendary amulet out of it.

  14. #114
    Quote Originally Posted by Kumorii View Post
    Also.
    I'm not playing Melee in this game. Really not balanced for it.
    Sure you can dodge most attacks but since the character get stuck ON the enemy you try to circle around it's just frustrating.
    Doesn't help that it seems almost everything has a slow...
    I actually put a bunch of feedback concerning this since a long time ago in earlier phases of the testing process, as some of the CC and affixes are extremely punishing if you are melee. Haven't check it out yet, but last beta the spider bosses in dungeons were just straight up annoying for everyone... if you couldn't kill it fast enough, the entire room would be filled with webs that would constantly stun you with no diminishing returns to where a non-ranged wouldn't be able to DPS the boss at all in some cases.

    They toned this down in the last beta, as well, but the vampiric affix on rares is insanely painful as melee. Again, they toned it down, but it still seems pretty strong on this current build. It won't matter as much during the standard leveling process, but once you get into Nightmare dungeons (aka, greater rifts) the affix can brick your run if it's a rare/elite group that is mandatory to kill.

    I'll just say this right now, I think part of the reason Blizz is limiting the testing to level 25 is because I found the best D4 experience overall was between level 1 and 30 in previous testing phases. After that... well, things change a bit, especially when you hit end game. Power creep starts ramping up, you'll be in full legendaries probably around level 35-40 if you aren't even trying (you can be in full legendaries right now if you wanted on the beta), and a list of other things that aren't going to pop up in this testing phase.

    As an aside, I was wondering what people felt about being locked into only 6 abilities at once. It's been this way the entire testing process prior to this beta phase, but I feel it kind of undermines the +skill type affixes on your gear to some degree. In D2, you can basically use as many skills as you want, while in D3 you were limited to 6. I'm worried that the answer was trying to balance classes, which I think is less of a concern in a single-player ARPG where group content isn't the main driver. There some pretty interesting things you could do if you had unlimited binds for whatever spells you had access to, and the nature of the +skill gear won't negate what you actually put your talent points into (also a bunch of talents are locked out when you pick one, aka even +skill gear won't allow you access to the skils). May just be a minor issue to some, a major issue to others, but it's also something you aren't going to notice during this testing phase. Unfortunately, only being able to go to level 25 is going to mask such issues.

    As another aside, it looks like they haven't fixed all the evade bugs that occur with certain abilities (such as the Sorc's Teleport having a high chance to cause creatures to evade and reset to full HP).... I'm currently gathering some legendary powers to test, as some of them had some pretty nasty bugs associated with them. Again, this isn't something many people will notice right away (there is an icon that appears over mobs when they are resetting), but in Nightmare dungeons it'll be a pain in a butt if they aren't fixed.
    Last edited by exochaft; 2023-03-18 at 05:17 PM.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  15. #115
    So that world boss was a giant dud. LMAO

    Quote Originally Posted by Aucald View Post
    Did anyone else randomly encounter the Butcher apropos of nothing? Was going through the Ossuary and he just popped up and quickly slaughtered me, then disappeared when I revived at the checkpoint and didn't show back up.
    Yes! And it was fucking awesome. The first and only time I died in the beta. I'm on world their 2. "Adventure mode" is for babies. Get out of here with that, Blizzard.

  16. #116
    Quote Originally Posted by Fencers View Post
    Yes! And it was fucking awesome. The first and only time I died in the beta. I'm on world their 2. "Adventure mode" is for babies. Get out of here with that, Blizzard.
    When he spawned for me it was when I was trying to loot a Resplendent chest and for some reason after he died, the chest got bugged Still I got a legendary with a very useful affix.

  17. #117
    Quote Originally Posted by Nymrohd View Post
    When he spawned for me it was when I was trying to loot a Resplendent chest and for some reason after he died, the chest got bugged Still I got a legendary with a very useful affix.
    I was doing a dungeon, opened a door and he charged at me. I had very little space to fight and it was intense. Ran out of potions and was frenzy attacking away trying to get enough fury to ice him. That's the stuff I am here for.

  18. #118
    Quote Originally Posted by Kumorii View Post
    yes.... ??
    So nothing changed. Legendary is better than rare. Why then say it depends?

  19. #119
    Quote Originally Posted by Fencers View Post
    I was doing a dungeon, opened a door and he charged at me. I had very little space to fight and it was intense. Ran out of potions and was frenzy attacking away trying to get enough fury to ice him. That's the stuff I am here for.
    Yeah I only survived cause I had a couple of solid defensive legendaries and I was still at 10% health with no potions left when he died.

  20. #120
    Quote Originally Posted by Aliven View Post
    So nothing changed. Legendary is better than rare. Why then say it depends?
    Because it does depends...
    I suggest reading my comment again. I never stated a correct legendary would be worse than a correct rare.
    I said a correct rare might be better than legendaries because the legendary is not correct for your build.

    If I have a chain lightning, hydra and lightning strike build as on my sorc. Getting a legendary that boost my frozen orb or fire wall will not be good for me. Especially if that legendary will replace another item that gives me +skills to the skills I'm actually using in my build. In that case my rare is better than the legendary in said build.

    Ergo, legendaries aren't AUTOMATICALLY better. Having the correct items rather than rarity might be more of value.

    Your comment about "correct legendary > correct rare" is asinine because yeah, obvious. But it's not something my comment said it wasn't.
    Last edited by Kumorii; 2023-03-18 at 05:59 PM.
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