Originally Posted by
Eosia
Overall they seem to look good I guess, but there is a lot to be desired as well.
I am rather annoyed that we have to talent into abilities that have always been baseline like Concussion Shot, Tranquil Shot, and Misdirection though. Not happy about that. Going to have to dust off the old addons that saved tree configurations for fast switching for various activities/fights.
I also do not like the fact I am forced to take Tar Trap in order to get Improved Exhilaration. The two abilities have nothing in common, so why chain them together? Especially since Tar Trap is something that I use in extreme situations in PvE since I can't launch it at my target, but have to aim it either manually or via "@cursor" macros. So it's not something I would use in the field on my own whereas Improved Exhilaration is something I definitely would need/use. Especially since Blizzard's mind changes from day-to-day about how much damage pets take outside of dungeons/raids.
Some of these other forced chains are Scare Beast/Improved Traps and Beast Master. Scare Beast is such a highly situational ability and traps have nothing to do with pets. Or Improved Tranquil Shot/Binding-Scatter Shot and Camouflage.
The same goes for chaining Master Marksman to Barrage. Unless they finally fix that ability to stop it from pulling mobs in every direction from six areas over. If it still is as clunky and hard to control as it was the last time I used it, arguably in Legion, then that's a point wasted if I want the DoT from Master Marksman.
But I am seeing a lot of old Vanilla talents that boost stats or individual abilities again so it forces some harsh choices in terms of abilities. Improved Kill Shot, Improved Kill Command, Keen Eyesight, etc.
I definitely foresee the same problem the trees had in Wrath cropping back up again since certain ability combinations are currently impossible at 70 but will be possible in expansions beyond Dragonflight. Those of us who played when Wrath launched remember the 40/21/0 BM spec with Double Bestial Wrath. For those of you who don't know about this, we skipped taking Exotic Pets which was the 41pt talent in the BM tree in favor of Readiness, the 21pt talent in the MM tree. You would then trigger Bestial Wrath, wait for it to finish, cast Readiness which reset the cooldown, and hit BW again. This got nerfed by making Readiness no longer reset BW's cooldown.
In the end, while they came part way, I think Blizzard did not solve the problem of cookie-cutter specs. Let's face it, how many of us are just going to see what Azortharian or some other high end hunter writes in a guide, see what the World First raiding Hunters are running, etc. and simply copy those specs? Because as it stands right now, I am not seeing a configuration that I want possible at the moment but rather a lot of things that will go virtually unused once again.
Surv essentially turned into MM with Magic Damage before the Legion overhaul. Period. When I switched from MM in Wrath to Surv in MoP, the only thing that changed were the abilities on my bar. My rotation was almost exactly the same. Even the timing. The same thing happened when Tier 18 rolled around in WoD and the 4pc bonus made MM play like it did in Wrath again and made the switch back.
Not to mention it lets Hunters be both Melee and Ranged like Druids and Shaman. This can make a difference when groups need a certain amount of melee or ranged for various mechanics which is why healers are actually considered melee or ranged based on class (e.g. Paladin is Melee healer, Priest is Ranged) so that those mechanics can affect them as well.
The last time we even had something remotely resembling this was Cataclysm. We have had the talent "system" that exists now since MoP. This is a more restricted version of the trees that existed in Vanilla/TBC/Wrath.
Edit: Removed inadvertent tagging of the user "cursor". Sorry 'bout that.