1. #1

    Dragonflight Alpha - Build 44649 - Dungeon Encounter Journals

    Brackenhide Hollow
    Originally Posted by MMO-Champion
    [PH] Dungeon lore blurb

    Hackclaw's War-Band
    Rira Hackclaw and her compatriots, Gashtooth and Tricktotem, have risen up as a deadly war-band among the Brackenhide. Their tactics are the reason Tuskarr never travel alone, and their strength is the reason Wratheye has them guarding the gate to the Hollow.

    • Overview - Players must fight all three gnolls of the war-band at once. When any member of the war-band reaches 30%, Tricktotem will cast Bloodlust.

      Once Rira Hackclaw reaches 100 energy, she will call for a combined attack with Gashtooth and Tricktotem, performing Hextrick Totem, Decayed Senses, and Savage Charge in a ferocious sequence.
      • Damage Dealers -
        • Tricktotem will attempt to heal her allies with Greater Healing Rapids
        • Hextrick Totem will incapacitate a player for as long as it survives.
        • Tricktotem will cast Bloodlust when any member of the War-Band drops below 30% health.
      • Healers -
      • Tanks -
        • Rira will deal intense physical damage to the first person in her path when she uses Savage Charge
        • Tricktotem will attempt to heal her allies with Greater Healing Rapids
        • Tricktotem will cast Bloodlust when any member of the War-Band drops below 30% health.
    • Rira Hackclaw -
      • Savage Charge - Rira lines up a powerful charge with a player, inflicting 120 Physical damage to the first player in her path.
      • Bladestorm - Rira spins in a furious tornado of steel towards random players several times, inflicting 20 Physical damage to all players within 8 yards every 5 sec. while spinning.
      • Cleave - Rira's melee attacks cleave all targets in a 8 yard frontal cone.
    • Gashtooth -
      • Decayed Senses - Gashtooth flings an alchemical bag of decay at the target, inflicting 10 Nature damage blinding them, and increasing Physical damage taken by 150% for 15 sec.
      • Gash Frenzy - Gashtooth rapidly shadowsteps between players five times, inflicting 30 Physical damage, reducing healing taken by 20%, with an additional bleed for 8 Physical damage every 1.5 sec. for 45 sec, or until the player is healed over 90% health.
      • Marked for Butchery - Gashtooth focuses on relentlessly butchering a player, inflicting 5 Physical damage every 0.5 sec. for 4 sec.
    • Tricktotem -
      • Hextrick Totem - Tricktotem summons a totem that channels a Hextrick on a player, incapacitating them.
        • Hextrick - The totem reduces a player to a helpless forest creature, incapacitating them for up to 15 sec while channeling.
      • Greater Healing Rapids - Tricktotem heals a friendly target for 60, and additionally 6 every 1.5 sec. for 15 sec.
      • Bloodlust - When an ally's health drops below 30%, Tricktotem increases the haste of all her fellow gnolls by 40%.
      • Earth Bolt - Tricktotem propels a mass of earth at a player, inflicting 10 Nature damage.

    Treemouth
    [PH] Lore Blurb

    • Overview - Treemouth keeps her target away with Vine Whip and spits on players with Infectious Spit.

      Occasionally, Treemouth will expel Decaying Slimes that Burst when defeated.

      At 100 energy, Treemouth pulls players closer with Grasping Vines and begins to Consume the nearest player until the player is spit out.
      • Damage Dealers -
        • Consumed players can be broken out while Treemouth is Consuming.
        • Decaying Slimes Burst, leaving behind pools of decay.
      • Healers -
        • Consume inflicts heavy damage to the Consumed player.
        • Decaying Slimes Burst, leaving behind pools of decay.
      • Tanks -
        • Vine Whip inflicts heavy damage and knocks back all targets struck.
        • Decaying Slimes Burst, leaving behind pools of decay.
    • Grasping Vines - Treemouth lashes out and grabs players with his decaying vines, dragging them toward him for 4 sec. After dragging players closer, Treemouth begins to Consume the nearest player.

      • Consume - Treemouth devours the nearest player, inflicting 11 Nature damage every 1.5 sec for 10 sec.
        While Consuming, Treemouth absorbs the next 75 damage. If broken, Treemouth spits the consumed player out.
      • Consuming - Treemouth devours the nearest player, absorbing all damage. After 10 sec or 75 damage taken, Treemouth spits out the consumed player.
    • Decay Spray - Treemouth retches out in a cone in front of him, inflicting 25 Nature damage to all players struck and summoning 4 Decaying Slimes.
      • Decaying Slime -
        • Burst - When defeated, the Decaying Slime bursts, inflicting 20 Nature damage to players within 5 yards of the impact and leaving behind a pool of decay for 30 sec.
          • Withering Away! - Players standing in the decay pool begin to wither away, suffering 8 Nature damage every 1.5 sec. In addition, movement speed is reduced by 30%.
        • Gushing Ooze - Decaying Slime splashes, inflicting 5 Nature damage to all targets within 5 yards.
    • Infectious Spit - Treemouth spits at random players, covering all hit players with infected spit. This effect inflicts 9 Nature damage every 1.5 sec and reduces movement speed by 10% for 20 sec. This effect stacks.
    • Vine Whip - Treemouth vine whips in front of himself, inflicting 40 Physical damage and knocking back all targets struck.

    Gutshot
    [PH] Lore Blurb

    • Overview - [PH] Strategic blurb
    • Section 5 -

    Decatriarch Wratheye
    Wratheye discovered decay magic in her thirst for power, and declared herself the Decatriarch after mastering it. She now attempts to corrupt a lifewater spring so Djaradin, Tuskarr, and all of the Azure Span will rot in her wake.

    • Overview - Wratheye's powerful Aura of Decay and some of her abilities will afflict players with Withering Rot. At 100 energy, Wratheye will cast Decaying Strength, gaining more power based on the amount of Withering Rot on players.

      Players can cleanse themselves of Withering Rot by standing in the falling Lifewater.
      • Damage Dealers -
      • Healers -
        • Decaystrike absorbs a large amount of healing on the target struck.
      • Tanks -
        • Decaystrike inflicts intense damage and applies a healing absorb.
        • Decaying Strength increases the amount of Physical damage the most right after Wratheye casts, and tapers off with each melee attack.
    • Aura of Decay - Wratheye's powerful presence applies Withering Rot to any players in her vicinity.
      Additionally, most of Wratheye's abilities apply Withering Rot to any players hit.
      • Withering Rot - Withering Rot saps the player's strength, inflicting 2 Nature damage every 1.5 sec., and reducing damage done by 5% until Wratheye is defeated.
        This effect stacks.
    • Lifewater - Lifewater periodically pours down and cleanses 1 stack of Withering Rot to all players who stand in it.
    • Decaying Strength - Wratheye draws the strength of decay from the environment and each additional stack of Withering Rot on all nearby players, increasing her Physical damage dealt by 5% for each stack, and reducing her attack speed by 50%.
    • Rotburst Totem - Wratheye summons a Rotburst Totem at a location, inflicting 40 Nature damage to any players at the location when it lands.
      The totem repeatedly casts Rotting Burst.
      • Rotting Burst - The totem fires a burst of decay at a player, inflicting 0 Nature damage to all players within 5 yards of the targeted player. Applies a stack of Withering Rot.
    • Rotting Upsurge - Wratheye summons an upsurge of decay to burst from the geysers, inflicting 40 Nature damage to players who stand in the splatters of decay.
    • Choking Rotcloud - Wratheye breathes out a cloud of decay, inflicting 40 Nature damage in a 20 yard frontal cone. The rot coalesces into a cloud that travels around her pool, inflicting 11 Nature damage every 1.5 sec. and silencing players that stand within it.
    • Decaystrike - Wratheye infuses her claws with decay and strikes her target twice, inflicting 70 Physical damage and absorbing 50 healing taken with each hit.



    Neltharus
    Originally Posted by MMO-Champion
    Chargath, Bane of Scales
    This veteran dragon hunter's title was given eons ago as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise.

    • Overview - Chargath, Bane of Scales displays his swordsmanship and elemental power with abilities like Dragon Strike and Magma Wave.

      As an expert in hunting winged beasts, he utilizes Dragon Spears rigged with Grounding Chains to lock his foes down.

      With intense focus and fervor, Chargath unleashes a flurry of attacks during Blade Lock, losing sight of his surroundings.
    • Dragon Strike - Lunges at a random enemy striking them for 20 Physical damage and causing them to bleed 8 health every 5 sec. for 12 sec.
    • Magma Wave - Unleashes a growing wave of magma that inflicts 23 Fire damage to all player's in it's wake.
    • Grounding Spear - Throws a spear at the targeted player, inflicting 25 damage and applies a Grounding Chain to them.
      • Grounding Chain - Chained to the spear, the target is periodically pulled in and has their movement speed reduced by 30%.
        Tripping on a chain will apply Fetter.
      • Erupted Ground - Magma erupts out of the ground around the spear, inflicting 12 Fire damage every 1 sec.
    • Blade Lock - At full energy, Chargath focuses on his primary target, charging at them and unleashing a flurry of magma attacks, inflicting 7 Fire damage every 1 sec. for 25 sec.
    • Fetter - Staggered by the chain, all damage taken is increased by 75% for 8 sec.


    The Scorching Forge
    As one of the Djaradin's most distinguished craftsmen, Forgemaster Gorek now resides in his sweltering chamber of the Black Dragon barracks where he harnesses the igneous power of the massive forge to construct deadly weaponry.

    • Overview - Forgemaster Gorek utilizes the forge's heat to craft terrifying weapons during Might of the Forge and rain fire upon those who dare to interrupt his work. Intruders beware, as the forge's ultimate form remains to be realized.
    • Stage One: The Forge's Hand -
      • Might of the Forge - The Forgemaster leaps to his anvil, inflicting 15 Physical damage to all players, and begins forging a Volcanic Axe.
        • Blazing Hammer - Each strike of the Forgemaster's hammer upon his anvil inflicts 12 Fire damage to all players.
        • Volcanic Axe - The Forgemaster raises the freshly forged axe and hurls it at a player, inflicting 30 Fire damage on impact and an additional 11 Fire damage every 1 sec for 10 sec.
          Eruptions are triggered in four directions that inflict 50 Fire damage.
      • Heated Swings - The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.
        He then leaps to the target's location and slams down with his ignited hammer, inflicting 100 Physical damage and 30 Fire damage to players within 8 yards of impact.
      • Forgestorm - The Forgemaster throws his hammer into the forge, provoking it to fire a barrage of blazing embers across the room that inflict 30 Fire damage to players within 3 yards of impact.
      • Forgefire - The forge's heat lingers, causing impacts to briefly leave pools of fire that inflict 18 Fire damage every 1 sec to any players inside.
    • Stage Two: The Forge Awakened -
      • Awaken the Flames - In his dying breath, the Forgemaster calls out to the restless flames.
        A massive ball of fire is launched forth from the forge, inflicting 200 Fire damage to players within 10 yards of the impact and spawning Ignarus, Forge Awakened. The force of the blast knocks all players back and inflicts 20 Fire damage.
      • Forgefire - The forge's heat lingers, causing impacts to briefly leave pools of fire that inflict 18 Fire damage every 1 sec to any players inside.
      • Ignarus, Forge Awakened -
        • Fury of the Forge - The elemental unleashes a furious roar and begins emanating 2 Fire damage to all players at increasing speeds. Flaming matter is ejected from its body, inflicting 30 Fire damage to players within 3 yards of impact and spawning Embers of Ignarus.
          • Ember of Ignarus -
            • Blazing Detonation - The Ember of Ignarus bursts in a torrid explosion, inflicting 40 Fire damage to all players.

    Magmatusk
    [PH]

    • Overview - Magmatusk builds Magma energy during battle, triggering Volatile Mutation upon reaching 100 Magma. Every time Volatile Mutation is triggered another Magma Tentacle will grow, empowering Magmatusk's abilities.
      • Tanks -
      • Healers -
      • Damage Dealers -
    • Volatile Mutation - When at full Magma Magmatusk mutates, triggering Magma Eruption every 5 sec and applying a stack of Magma Tentacle. Volatile Mutation lasts for 5 sec for each stack of Magma Tentacle
      • Magma Eruption - Magmatusk erupts with lava, inflicting 30 Fire damage to all players.
      • Magma Tentacle - Magma Tentacles grow from Magmatusk's back, increasing fire damage inflicted by 10%
    • Magma Lob - Magmatusk's tentacles launches globs of lava at players, inflicting 30 Fire damage to players within 4 yards of the point of impact and leaving behind a pool of Liquid Hot Magma.
    • Lava Spray - Magmatusk sprays a cone of lava at a player, inflicting 10 Fire damage every 2 sec and lasting 4 sec for every $@spellname.
    • Blaze Charge - Magmatusk charges forward, inflicting 30 Fire damage and knocking back all players in the way. At the end of the charge, Magmatusk unleashes one Fire Wave for each Magma Tentacle.
      • Fire Wave - Magmatusk releases a wave of fire, inflicting 35 Fire damage to anyone it collides with.

    Warlord Sargha
    [PH]

    • Overview - [PH] Strategic Blurb
      • Tanks -
        • Don't die.
      • Healers -
        • Make sure people don't die.
      • Damage Dealers -
        • Kill and don't die.
    • Magma Shield - Warlord Sargha envelops herself in shield of magma, absorbing 240 damage taken, and triggering Flame Eruption every 3 sec for 45 sec.
      • Flame Eruption - Warlord Sargha erupts with fire, inflicting 5 Fire damage and applying Flame Vulnerability to every player.
        • Flame Vulnerability - Increases damage taken from Flame Eruption by 50% for 4 sec. This effect stacks.
    • Melted Gold - Warlord Sargha hurls a molten gold at a player, inflicting 15 Fire damage every 3 sec.
      Applies Hardened Gold upon expiration.

      • Hardened Gold - Reduces the movement speed of the target by 20% for 0 sec. This effect stacks to 10.

    • The Dragon's Kiln - Warlord Sargha unleashes a cone of fire, inflicting 40 Fire damage to all players in front of her.
    • Burning Ember - Warlord Sargha launches an empowered fire ember, inflicting 30 Fire damage to all players within 7 yards of the point of impact, creating Burning Ground, and summoning a Raging Ember.



    Ruby Life Pools
    Originally Posted by MMO-Champion

    PH Text

    Melidrussa Chillworn
    Melidrussa was chosen to lead the Flashfrost infusion efforts in the Ruby Life Pools. Her mastery of primal energy manipulation includes exceptional control over elemental frost. She wields this power to carry out her fervent belief in protecting dragonkin from the influence of titans.

    • Overview - Melidrussa assaults players with powerful frost attacks that focus on area denial. She uses her abilities in an attempt to make players Frozen Solid by applying Primal Chill.

      After succumbing to enough damage, she will call her Infused Whelps into battle.
    • Primal Chill - Reduces the player's movement speed by 3% per application.
      At 10 applications, the player's body is overloaded with primal frost energy and Frozen Solid.
      • Frozen Solid - The afflicted player is frozen solid, rendering them unable to move or attack for 3 sec.
        Inflicts 8 Frost damage every 0.5 sec while the player is frozen.
    • Frost Missile - Melidrussa launches a frost missile that inflicts 25 Frost damage to her current player target.
    • Blistering Froststorm - Melidrussa summons a growing storm of frost at a player's location that pulls players towards the center.
      The storm inflicts 18 Frost damage and applies a stack of Primal Chill every 1 sec to players standing within it.
      The storm lasts for 30 sec.
    • Ice Blast - Inflicts 60 Frost damage to all players in a large cone in front of Melidrussa.
      Applies 5 stacks of Primal Chill.
    • Frost Overload - Melidrussa overloads with primal frost energy for 10 sec.
      While channeling, she inflicts 11 Frost damage and applies Primal Chill every 1.5 sec to all players.
      • Ice Bulwark - Melidrussa encases herself in ice that absorbs 25 damage and prevents Frost Overload from being interrupted.
    • Awaken Whelps - Melidrussa calls upon her Infused Whelps to join the fight.
      These whelps can apply Primal Chill to their current target with Frost-Infused Laceration.
      • Frost-Infused Laceration - Melidrussa's Infused Whelp inflicts 6 Physical damage to its current player target.
        Applies Primal Chill.

    Kokia Blazehoof
    As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go.

    • Overview - Throughout the encounter, Kokia alternates between hurling Molten Boulder at players and pummeling her target with Searing Blows.

      Upon reaching 100 energy, Kokia summons a Blazebound Firestorm that casts Burnout when defeated.
      • Tank -
      • Damage Dealers -
        • Roaring Blaze damages the entire party if not interrupted.
        • Blazebound Firestorm can be dangerous if not defeated quickly.
      • Healer -
        • Roaring Blaze damages the entire party if not interrupted.
        • Searing Blows can inflict significant damage to the tank in a very short time.
    • Searing Blows - Kokia strikes her target 4 times over 3 sec, inflicting 100% weapon damage and applying Searing Wounds with each strike.
      • Searing Wounds - Inflicts 4 Physical damage every 1 sec for 4 sec. This effect stacks.
    • Molten Boulder - Kokia slams a molten boulder into the ground in front of her, inflicting 40 Fire damage to any player it touches and stunning them for 3 sec.
      The boulder rolls forward up to 40 yds and then explodes, inflicting 60 damage to players within 12 yds.
      • Scorched Earth - Inflicts 20 Fire damage to players within the flames every 1 sec. Lasts 2 min.
    • Ritual of Blazebinding - Upon reaching 100 energy, Kokia summons a Blazebound Firestorm near a player's location, inflicting 45 Fire damage to all players within 12 yds.
      • Blazebound Firestorm -
        • Roaring Blaze - Blast all players with flames, inflicting 16 Fire damage.
        • Burnout - When its health is depleted, the Blazebound Firestorm goes out with a bang, inflicting 65 Fire damage to players within 20 yds.
          • Scorched Earth - Inflicts 20 Fire damage to players within the flames every 1 sec. Lasts 2 min.

    Kyrakka and Erkhart Stormvein
    • Overview -
      • Tank -
      • Damage Dealers -
      • Healer -
    • Kyrakka -
      • Inner Inferno - Kyrakka's Fire attacks ignite an inferno in effected players, inflicting 3 Fire damage every half-second for 3 seconds. This effect begins at 3 stacks, and increases in duration for each stack.
        Every 1 sec, afflicted players explode in flames, inflicting 5 Fire damage to other players within 5 yards, leaving a flaming ember behind. This ember explodes moments later, charring the ground for 30 sec. Both the initial burst of damage and the charred ground apply Inner Inferno to players.
      • Flamespit - Kyrakka spits a gout of fire, inflicting 20 Fire damage to targeted players, applying Inner Inferno to effected players.
      • Roaring Firebreath - Kyrakka ejects flames in a frontal direction, inflicting 10 Fire damage every second for 6 sec, applying Inner Inferno to effected players.
    • Erkhart Stormvein -
      • Winds of Change - Erkhart conjures a localized hurricane, inflicting 2 Nature damage every 1 sec. for 6 sec, directionally pushing players and Kyrakka's Inner Inferno.
      • Stormslam - Erkhart delivers a massive blow to a player, inflicting 80 Physical damage and 30 Nature damage, additionally increasing Nature damage taken by 50% for 30 sec. This effect stacks.
      • Staggering Zephyr - Erkhart conjures a massive burst, inflicting 20 Nature damage to all players and interrupting casts for 4 sec.



    Taz'algeth Academy
    Originally Posted by MMO-Champion

    [PH] Dungeon blurb here

    Crawth
    Crawth has taken roost on the Pitch! Take her out.

    • Overview - [PLACEHOLDER] Overview of the encounter.
    • Overpowering Gust - Crawth faces a random player, inflicting 50 Nature damage and knocking back all players in front of her.
    • Deafening Screech - Crawth lets out a loud screech. Silencing all casting players and inflicting 30 Nature damage to all players and nearby targets.
    • Savage Peck -
    • Play Ball! - The goals of the Pitch activate, allowing players to score goals in either the Fire Goal or Wind Goal. Triggering their associated effects.
      • Fire Goal - Scoring 3 goals in the Fire Goal triggers Firestorm.
        • Firestorm - Bathes the arena in fire. Inflicting 50 Fire damage and stunning all players for 3 sec within 6 yards.
          Crawth is stunned and takes 0% increased damage for 12 sec.
      • Wind Goal - Scoring 3 goals in the Wind Goal triggers Gale Force.
        • Gale Force - Causes the arena to be filled with strong winds. Pushing players back for 15 sec. Creates Wind Orbs around the arena that grant Gale Force Assault to players who pick them up.
          • Gale Force Assault - Increases Haste by 45% and movement speed by 50%. Makes the wearer immune to the effects of Gale Force.



    The Azure Vault
    Originally Posted by MMO-Champion

    PH Text

    [PH] Elemental
    [PH] text here

    • Overview - [PH] text here
      • Damage Dealers -
        • [PH]
        • [PH]
        • [PH]
      • Healers -
        • [PH]
        • [PH]
        • [PH]
      • Tanks -
        • [PH]
        • [PH]
        • [PH]
    • Generic Section -
    • Ability -

    Leymor
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - [PLACEHOLDER] Overview of the encounter.
      • Tanks -
      • Damage Dealers -
      • Healers -
    • Ley-Line Sprouts - Leymor causes Ley-Line Sprouts to grow around the arena. Inflicting Arcane damage to nearby players.
    • Explosive Eruption - Afflicts all players with an Explosive Brand -- causing them to explode after 6 sec sec, destroying Ley-Line Sprouts and inflicting inflicting 40 Arcane damage to nearby players.
    • Consuming Stomp - Leymor consumes the energy of all Ley-Line Sprouts, inflicting 30 Arcane damage to all players.
      Damage increased per sprout consumed.
      • Arcane Power - Increases the damage of Consuming Stomp by 10%. This effect stacks.
    • Infused Strikes - Leymor infuses his fists with Arcane energy -- causing his melee attacks to inflict an additonal 18 Arcane damage.



    The Nokhud Offensive
    Originally Posted by MMO-Champion
    The Ohn'ahran plains have erupted in civil war after the capture of the ancient eagle spirit Ohn'ahra at the hands of the Nokhud centaur. Beset by enemies from all sides, the other clans must rally for a final assault against the Nokhud and their mighty ruler, Balakar Khan.

    Granyth
    [PH] The shadow of Granyth is known across the plains of Ohn'ahra as an omen of death and destruction. As the battle rages across the plains between the centaur clans, he senses that now is the time to destroy his ancient enemies once and for all.

    • Overview - PH text here
      • Tanks -
        • Bullet point here.
      • Damage Dealers -
        • Bullet point here.
      • Healers -
        • Bullet point here.
    • Generic - PH text here

    The Raging Tempest
    [PH] The violent stormwinds ravaging the plains of Ohn'ahra have coalesced into a raging tempest - an avatar of the storm itself.

    • Overview - PH text here
      • Tanks -
        • Bullet point here.
      • Damage Dealers -
        • Bullet point here.
      • Healers -
        • Bullet point here.
    • Generic - PH text here

    Teera and Maruuk
    [PH] Teera and Maruuk are the warrior ancestors of the Ohn'ahran centaur clans. Stirred from their burial mounds by Ukhel necromancy, their spirits must be put to rest so they can slumber peacefully once more.

    • Overview - PH text here
      • Tanks -
        • Bullet point here.
      • Damage Dealers -
        • Bullet point here.
      • Healers -
        • Bullet point here.
    • Generic - PH text here

    Balakar Khan
    Balakar Khan is the ruthless and mighty leader of the Nokhud clan. With the great eagle spirit Ohn'ahra captured by his stormcasters, he plans to grant himself the power of the wind itself.

    • Overview - The mighty Balakar Khan assaults players with deadly martial abilities like Iron Spear and Upheaval.

      Upon reaching 60% health Balakar Khan calls on his clan's Stormcasters to aid him while he finishes the ritual, claiming the spirit's power for himself.

      Once all the Stormcasters are defeated, Balakar rejoins the fight, now infused with the power of the storm.
      • Tanks -
        • Bullet point here.
      • Damage Dealers -
        • Bullet point here.
      • Healers -
        • Bullet point here.
    • Stage One: Balakar's Might -
      • Iron Spear - Balakar throws his spear at a marked player, inflicting 30 Physical damage to players within 7 yards of the impact location and knocking them back.
        • Iron Stampede - Balakar charges towards his spear, inflicting 40 Physical damage to players caught in his path and knocking them away.
      • Upheaval - Balakar flings earth towards a player's location, knocking back players and inflicting 40 Physical damage.
      • Dual Strike -
        • Rending Strike - Balakar inflicts 45 Physical damage to his current target and causes them to bleed for 6 Physical damage every 1 sec for 10 sec.
          Increases damage taken from Heart Strike by 500%.
        • Heart Strike - Balakar inflicts 9 Physical damage to his current target.
    • Intermission: Stormwinds -
      • Nokhud Stormcaster -
        • Storm Bolt - The Nokhud Stormcaster flings a storm bolt that inflicts 15 Nature damage.
      • Stormwinds - The violent winds radiating from Balakar Khan push all players away and inflict 2 Nature damage every 0.5 sec.
      • Lightning - Lightning strikes inflict 35 Nature damage to players within 4 yards of the impact locations.
    • Stage Two: The Storm Unleashed -
      • Static Spear - Balakar throws his spear at a marked player, inflicting 30 Nature damage to players within 7 yards of the impact location.
        Upon impact the spear inflicts 20 Nature damage to all players and pulls them to its location.
        • Iron Stampede - Balakar charges towards his spear, inflicting 40 Physical damage to players caught in his path and knocking them away.
      • Crackling Upheaval - Balakar flings earth towards a player's location, knocking back players and inflicting 40 Physical damage.
        As the explosion occurs, all players inflict 0 Nature damage to nearby players and leave behind a Crackling Cloud.
        • Crackling Cloud - A crackling cloud that inflicts 10 Nature damage every 1 sec to players who stand within it.
      • Lightning - Lightning strikes inflict 35 Nature damage to players within 4 yards of the impact locations.
      • Dual Strike -
        • Conductive Strike - Balakar inflicts 35 Nature damage to his current target and an additional 6 Nature damage every 1 sec for 10 sec.
          Increases damage taken from Lightning Strike by 500%.
        • Lightning Strike - Balakar inflicts 9 Nature damage to his current target.



    Uldaman: Legacy of Tyr
    Originally Posted by MMO-Champion
    PH text here

    The Lost Dwarves
    PH text here

    • Overview - The Lost Dwarves begin the fight on foot and assault players with bow, sword, and shield.

      Upon reaching 100 energy they activate their ultimate, Longboat Raid! The magical dwarven longboat fires its cannons at players, the rate of fire increasing for each dwarf within it.

      When a Lost Dwarf reaches 10% health remaining, he retreats to the longboat for the rest of the battle.
      • Tanks -
      • Damage Dealers -
      • Healers -
    • Baelog -
      • Heavy Arrow - Baelog takes aim and fires an arrow in a straight line, inflicting 50 Physical damage to players struck and knocking them back.
      • Wild Cleave - Baelog lashes out with his weapon, inflicting 50 Physical damage to players within 10 yards in front of him.
    • Eric "The Swift" -
      • Skullcracker - Eric charges to a target's destination, inflicting 35 Physical damage to players within 5 yards and disorienting them for 3 sec.
      • Dagger Throw - Eric hurls a dagger at a random player, inflicting 100% of his normal attack damage.
    • Olaf -
      • Ricocheting Shield - Olaf hurls his shield at a player, inflicting 40 Physical damage. The shield ricochets towards up to 5 players within 5 yards.
      • Defensive Bulwark - Olaf leaps to a fellow's aid and plants his shield. This protects an area and reduces the damage that Lost Dwarves take by 75% for 12 sec.
    • Longboat Raid! -
      • Searing Cannonfire - The dwarven longboat fires its cannons at player locations, knocking back players. Targets struck suffer 6 Fire damage with an additional 5 Fire damage every 1 sec for 12 sec. This effect stacks.
        • Burning Pitch - Searing Cannonfire leaves behind patches of Burning Pitch for 12 sec which inflict 18 Fire damage every 1 sec to players within.
        • Burning Pitch - Searing Cannonfire leaves behind patches of Burning Pitch for 12 sec which inflict 18 Fire damage every 1 sec to players within.
      • Hasty Rearming - Each Lost Dwarf crewing the longboat increases its rate of fire.

    Bromach
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - [PLACEHOLDER] Overview of the encounter.
    • Call of the Deep - Bromach lets out a bellowing shout, calling upon Stonevault Troggs to join the battle.
      • Stonevault Ambusher -
        • Ambush - Leaps to random player's location, ambushing nearby players upon landing: .
      • Stonevault Geomancer -
        • Chain Lightning - Strikes an enemy with a lightning bolt that arcs to another nearby enemy, inflicting 15 Nature damage. The spell affects up to 3 targets.
    • Quaking Totem - Bromach summons a Quaking Totem.
      • Quake -
      • Tremor - When slain, the totem causes a large tremor: stunning all Stonevault Troggs, increasing their damage taken by 200% for 10 sec.
    • Bloodlust - Increases the haste of all allies by 30% for 20 sec.
    • Thundering Slam - Inflicts 50 Nature damage to players within 12 yards.

    Sentinel Talondras
    PH text here

    • Overview - Sentinel Talondras begins the fight with two applications of Inexorable, each whcih absorbs the next stun effect cast on Talondras.

      When the fight begins, Talondras manifests Resonating Orbs to stun players and begins to charge the Ancient Dynamo. If the dynamo reaches 100 energy before being stunned, it provides Titanic Empowerment to Sentinel Talondras.
    • Ancient Dynamo - Talondras generates energy over time.
      Stunning Talondras resets the Ancient Dynamo, draining all of its energy. After 3 sec, the dynamo resets and Talondras casts Inexorable and begins generating energy once more.
      • Inexorable - Talondras's defenses are hardened, making it immune to the next 2 Stun effects.
      • Titanic Empowerment - Upon reaching 100 energy Talondras becomes unstoppable, making it immune to all crowd control abilities and increasing its damage done by 50% for 20 sec.
    • Resonating Orb - Talondras activates up to 3 titan orbs. Touching one of these orbs causes the target to become stunned for 6 sec.
    • Crushing Stomp - Talondras unleashes a wave of energy, that inflicts 30 Physical damage to all players and knocks them away.
    • Earthen Shards - Talondras heaves a blast of jagged stones at the target, inflicting 10 Physical damage and causing the target to bleed for an additional 11 Physical damage every 2 sec for 10 sec.

    Emberon
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - [PLACEHOLDER] There will be fire.
    • Purging Flames - Emberon channels flames to purge intruders. Causing it to rotate deadly beams of fire around the vault, inflicting 60 Fire damage to players on impact.
      Persists until all active Vault Keepers are defeated.
      • Fire Wave - While channeling Purging Flames, Emberon releases a wave of fire every rotation it completes, inflicting 30 Fire damage to all players.
    • Activate Keepers - Emberon activates 3 dormant Vault Keepers.
      • Seeking Flame - Launches a ball of fire at a random player's location, inflicting 45 Fire damage on impact.
    • Unstable Embers - Afflicts a random enemy with Unstable Embers. Inflicts 50 Fire damage to enemies within 7 yards of the target upon expiring.
    • Searing Clap - Inflicts 60 Fire damage to all enemies in front of the caster.
      Afflicts all enemies with Burning Heat, this spell inflicts additional fire damage over time.

    Chrono-Lord Deios
    PH text here

    • Overview - Chrono-Lord Deios begins the fight with 100 temporal energy and uses it to create Eternity Orbs to destroy players and drain their time. Upon reaching 0 energy, Deios casts Rewind Timeflow to recharge his energy. While time is being reversed, Temporal Zones return time energy back to players within them.
      • Tanks -
        • Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
        • Temporal Zone returns lost time to players within, massively increasing their haste.
      • Damage Dealers -
        • Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
        • Temporal Zone returns lost time to players within, massively increasing their haste.
      • Healers -
        • Rewind Timeflow inflicts high damage to all players over its duration.
        • Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
        • Temporal Zone returns lost time to players within, massively increasing their haste.
    • Eternity's Ebb and Flow -
      • Eternity Orb - Chrono-Lord Deios calls forth an eternal orb made of sand, which falls from above. When it strikes the ground, it inflicts 3 Arcane damage to all players and forms an Eternity Zone.
      • Eternity Zone - Chrono-Lord Deios drains the time away from players caught within an Eternity Zone, inflicting 15 Arcane damage every 1 sec and reducing their haste by 30%.
      • Rewind Timeflow - Chrono-Lord Deios reverses the flow of time, restoring his own temporal energy while inflicting 11 Arcane damage to players every 1 sec for 12 sec.
        While this is in effect, Eternity Orbs and Zones revert to Temporal Orbs and Zones.
        • Temporal Orb - While time is being reversed, a Temporal Orb will float upwards, back towards its point of creation.
        • Temporal Zone - While time is being reversed, a Temporal Zone will funnel lost time back into players, increasing their haste by 50%.
    • Wing Buffet - Chrono-Lord Deios flaps his wings, inflicting 25 Physical damage to all players and knocking them back.
    • Time Sink - Time is ripped away from the target, reducing movement speed by 35% for 9 sec. Upon removal, triggers a Time Eruption.
      • Time Eruption - An eruption of excess time inflicts 30 Arcane damage to players within 5 yards and knocks them back.
    • Time Sink - Time is ripped away from the target, reducing movement speed by 35% for 9 sec. Upon removal, triggers a Time Eruption.
      • Time Eruption - An eruption of excess time inflicts 30 Arcane damage to players within 5 yards and knocks them back.
    • Sand Breath - Chrono-Lord Deios breathes out time-altering sand, inflicting 45 Arcane damage to players in front of him.
    Last edited by chaud; 2022-07-14 at 07:54 PM.

  2. #2
    Ohai there mr. Infinite dragon, how completely unexpected.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  3. #3
    Legendary! SinR's Avatar
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    Nice to see The Lost Vikings are back again
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  4. #4
    The Unstoppable Force Chickat's Avatar
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    I thought there were 8 dungeons? I only count 7 here?

  5. #5
    Quote Originally Posted by SinR View Post
    Nice to see The Lost Vikings are back again
    But why are we trying to kill them

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