Originally Posted by
Triceron
Yes, Mage Tower was great.
It was also treated exclusive for one expansion amd only offered content that was one-and-done. Otherwise the content itself was really enjoyable, and I think sustainable had they used the format for progression content somehow.
They don't have to make it into a pure grind either. Like why not offer that type of gsmepkay through 'scenarios' that tell the end-game story, instead of literally packing all story into raids snd forcing people to enjoy any story progress through group content. Story and raiding should be two separate things, and many MMOs already do a great job at separating the two. It's not like anyone doing Mythic gives a fuck about story. It's only really punishing the people who play solo and do quests and explore the world who have little interest in grinding the end game. A scenario progression option just for the story would be a fine alternative.
Would it solve all problems? No. It's not meant to. It's literally a reason and a way for people to have something to do where they literally have nothing to do but to unsub. And it's sad that Blizzard has fostered a 'raid or die' environment that not only perpetuates the problem, but has made it an expectation for people who don't give a fuck about non-raiders.
It's always the same excuse with 'they don't need the content because they'd unsub anyways'. Well why the fuck would LFR and Mythic Plus exist then? They're there for player retention for non-raiders.
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'you and yiur kind'
What is my kind? I don't play solo content. At all.
I am a power gamer and a former WoW raider who isn't subbed to modern WoW. Hell most of my lrveling is done through dungeons or professions, and using any in-game (non paid) means of gaining an EXP boost advantage. Questing is literally a means to an end for me, and i usually wait til Blizz opens up flying in the open world before I even sub in to play. I've skipped questing altogether in the expansions where they gated flight altogether, and fast-tracked leveling through stuff like invasions or dungeon runs instead.
Don't projecting your bullshit if you don't understand the argument I'm making and through what means I'm making it
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That's pretty much how I would propose solo content working in WoW if we are talking about adapting existing content into solo-viable modes.
Ideally, they don't even have to do that, and merely have all Solo content be capped one tier below max, like stopping at Heroic ilvl, or be way overtuned so that any mythic mode would be way easier in group content than solo. Treat it more as a bragging rights top-end difficulty mode while the other solo difficulty modes get undertuned to be enjoyable by the rest.