In any High Fantasy RPG world, the concept of Mages and magic defines the fantasy style of the world.
This is no different when we talk about Azeroth.
Jaina rescues the heroes out of harm's way with her mass teleportation and protect people with arcane barriers.
Flying cities are "made" by mages
Kael'thas alters gravity with his spells and so on.
However, unfortunately, this "magic" of the mage class is not reflected in the gameplay in WOW.
Mage in Wow are just "Spell blasters" and the specializations are basicly just choice of spell rotation and spell color, as the damage type no longer makes a difference in WoW.
Don't get me wrong, obviously the "Spell Cannon mage" must be an opition.
The problem is that the class limits itself to that. Only that.
Mages should englobe the wizard, sorcerer, and arcanist fantasies. They should represent a great scholar of the mystical arts, versatile and who solves problems with magic, and not just a magic pew pew pow pow!
How to reslver: EASY MODE
There is a simple way to give this fantasy to the mage without affecting almost anything in the gameplay.
Through Dragonflight's new talents, mage could gain access to Utility Spell.
It's very sad that Warlock (Chaos spell users!!!) has more spell control and utility than MAGE ( Arcane (ORDER!!) Spell users)!
Example of Spells:
* Arcane Recue: A version of Priest's "Life Grip" or Evoker's "Fly with me" for Mage. Spell to teleport someone out of harm's way!
* Arcane Barrier : "Anti-magic shell" from DK, Mage version! How many times do we not see NPC doing this during the game or even in Cinematics!
* Mage Hands : CD to increase the mage's "melee" range to interact with objects or boss mechanics. Imagine the Mage casting an arcane hand to pull a lever or something
* Gravity Spells: Imagine Zarya's Ult or a magic version of Spear of bastion (without the dmg)
* Ice wall: I know, this spell exists for PvP, but imagine the mage being able to create ice walls to protect the group of mechanics!
* Dispels: More options of Dispel to mage!
How to Solve: Hard Mode
Think with me, if you need to describe to a newbie every Hunter spec you would say that: one of them is focused on ranged combat, the other is a savage combatant focused on spear fighting and the third one is focused on your pet for damage.
If you have to do the same with Warlock, you will describe: one spec is focused on pure destruction spells, another on DoTs and another one use summoning demons to fight for you.
Now if you have to do it for mage, all you have to describe is: one shoots fire, the other ice and the other shoots pure mana. Do you understand how poor it is?
In this way, the best solution would in fact be a total revamp on the Class.
The specs of Frost, Fire and Arcane made a lot of sense for Vanilla, when you distributed points in any of the trees creating your "blend" of elements.
From the moment you need to CHOOSE a spec, being limited to one element is very anticlimactic for the mage fantasy.
Kael are fire, but full of gravity tricks,
Jaina are frost, but has a lot of arcane CDs.
And so on.
So, In my OPINION, the best way would be to give Spec that change the gameplay style, not just the spell color.
And that could VERY well be represented by the Schools of magic of D&D!
Possible Specs:
* Evocation : The Blaster mage. The Spell Cannons Specialista. The Spec focused on pew pew
* Abjuration : Specialist in defensive and support spells. It could still be a DPS, but with access to several utilities like the ones mentioned above.
* Necromancy : No explanation required, right?
* Conjuration : A Blend of utility and Dps
Maybe a lot of people don't mind this, but Mages are one of my favorite classes and I can't have fun in WoW with them because of their limitations. I believe that DF would be a good opportunity to at least improve the fantasy of this class so important to the genre