It would smoothen everything and remove good portion of bad RNG from the game.
It would smoothen everything and remove good portion of bad RNG from the game.
You do know that, of all the RNG problems this game has, critical strikes are not one of them? "Bad RNG" doesn't come from "not hitting as many critical strikes", but ability/item procs.
But let's go down your slippery-slope: let's remove "bad RNG". Let's remove "chance to dodge", "chance to parry", "chance to block"... basically, let's remove everything that gives a "chance to ..." from combat. Also let's remove spell/weapon damage variation.
Someone just got kill by a frost mage or something.
Why not remove every form of RNG? Just make it that everyone does exactly 500 DPS no matter what you do. Everything is just animations. In the end you do 500 DPS.
So smooth.
I like RNG in my games. It feels good when there is the one fight where you have higher DPS for some reason but it does not show much on the meters if you don't crit as much.
This isn't wow classic pvp anymore where you get 1 shot by the wrong crit you know.
Crits used to do 1.5x damage at the start of WoW (and I believe it stayed like this for one or two expansions). Some classes could talent to increase their crit damage to 2x. Then they made it 2x for all classes and I don't remember what their reasoning was..
I generally agree, usually 200% dmg is quite big of a spike. Lower crit damage would probably make it easier to balance overall.
Changing this means you have to go over the crit rating and the crit chances as well and lots of damage numbers.
Don't think it would be worth it.
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I think it's fine to a degree, but sometimes it goes too far. The most obvious thing that comes to mind is a big ringing clarity proc which crits, vs a divine toll which doesn't crit and doesn't proc at all, it's often the difference between a kill and doing barely noticeable damage.
They hated him because he was right
This was only for spell critical hits. Melee crits always dealt 200% damage, and some classes had talents to increase this even further like warrior.
Some spell casting classes also had talents that would increase their critical damage to 2x. I think elemental shaman in Wrath went even higher than 2x damage. They had the usual talent that increased the damage critical multiplier by 100% (which, while worded strangely, meant that the 50% bonus damage was increased by 100% meaning it was doubled MEANING crits deal 2x damage. Some of the wording on these talents were confusing) but they also had another talent that increased the crit strike damage of Lava Burst by another 24%.
No I like big numbers and hope both Elemental shaman and Fire mage get modifiers on it for even bigger numbers.
This game doesn't need to cater to parse apes.
I disagree. I can’t seem to get my arcane blasts tick enough. I say give it 300%! Only then we all will be even and balance in the cosmos will be restored.