Well, rather late than never I suppose. That question can only Blizzard answer really, we can only speculate. A decent guess can be that SL was going down the shitter and cross faction feature would bump the game up a bit.
Also, last xpac was all about faction war so couldnt really be done then..
In any case, it had to be done.
As someone who regularly does M+ and has played both factions, I can tell you it's not all sunshine on Horde.
From my personal experience, Horde has more players and more groups going, but these extra players are SHIT. I haven't seen so many noobs and broken groups in my life on Alliance.
Meanwhile, Alliance has fewer groups but better players and a lot less failed groups.
Also, on Horde being a tank doesn't make you special, like on Alliance. An average rio scored tank on Horde is worth to a pug leader just as much as an average rio scored dps, making the effort of playing a pug tank for quick and easy queues, absolutely worthless on Horde.
When it comes to PVE. Horde vs. Alliance is all about quantity vs. quality. Yes, most of the mythic guilds are Horde, but the players who are not mythic raid material are a lot more likely to be shit on Horde, than they are on Alliance.
Like i said though, the mode still exists, they just renamed it normal since they made normal mode flex as well, and didnt want flex and flex2, so we got heroic renamed mythic, normal renamed heroic, and *drumroll* flex renamed normal. Nothing has changed though, at that point, it was a bit later that they started ramping up the difficulty overall.
It confuses me when people talk about how they miss flex and it was a good difficulty and they enjoyed it, like its gone. Its not gone, its just called normal now. Whats changed is the difficulty of that content.
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Why are "most" mythic raid guilds horde if the things you said are true? Why are they horde? What advantage could they possibly gain if the things you say are accurate?
Sure, I could get on board with that. Blizzard thought otherwise. Maybe it was stubborness, maybe it was them being lazy. Maybe they just didnt think the time was right yet. It could literally be anything but Blizzard have gotten alot of things wrong last couple of years, this is probably one of them.
Well, my experience is total opposite of yours. On ally I would spend alot of time forming/getting into grps, often times they failed. On horde, I got instant grps and most of them went smooth.
But I get your points and it did serve some value on ally being fewer. One would add players that were good.
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Bigger player pools = bigger chance of getting new recruits in. Simple as.
Oh, also racials etc has been better for a long time on horde. Since SO many focus on min/max, it is what it is.
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Well in this case im talking about the difficulty of the mode than anything else. No idea whatsoever why its become harder and harder over time.
what post #73 said.
sucks that blizz are too dumb to see what they've done.
I had fun once, it was terrible.
hours don't determine wether you're casual or not. effort does.
I had fun once, it was terrible.
M+ is just fine, but I would rather have an option where we get Hard mode 5 mans with Bosses that actually Dropped gear and the Timer was Removed. I hate the Timer because I randomly have to go AFK sometimes I want to just do the dungeon and get good Loot after completing the dungeon without the time constraint.
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I guess when I was in College and played WOW all day every day U considered myself a hardcore player, now I have a time allotment after my Wife and Kids are in bed to play video games. From 10PM-2AM and finding groups that raid in those time slots is tough.