If we are going to go back on bring the player not the class, we should at least go closer to the Wrath philosophy of buffs being shared by multiple specs or classes and not being unique to a single spec.
If we are going to go back on bring the player not the class, we should at least go closer to the Wrath philosophy of buffs being shared by multiple specs or classes and not being unique to a single spec.
Maybe they could go with a system where class combinations unlock party buffs instead of it being a specific buff per class. An example would be to brings 2 of the 3 plate dps classes and the group gets battle shout buff. That way it pushes diversity of classes without needing specific classes, and could be expanded to include utility features like summon stones or out of combat speed.
Last edited by Voidling; 2022-08-26 at 07:33 AM.
tldr : team is happy with SL you engrateful bstards who are all playing 6.2 in FF14 now so nothing will change in DF
basicly if you are not playing now there is no point returning to wow from FF14.
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or just remove weekly lockouts from raid
let people just have fun in game
if they want to speed gear up let them .
Oh yeah? Oh yeah? And why is it okay that MY utility can be substituted easily by a profession everyone can have and yet dh debuff, mage debuff/bloodlust (drums are GARBAGE!) etc can't? Especially considering that 3 classes (soon 4!) can already provide a battle rezz, while ONLY ONE class can provide dh debuff/mage buff etc.
If MY utility can be had by ANYONE who's engi I demand drums to be only marginally worse than Bloodlust (3% TOPS!) or identical and I further demand that scrolls return giving me the class buffs AND DEBUFFS(!!!!!!!!) at 90% effectiveness or 100%.
We can't have a game where some classes' utility is readily handed out to everybody, while some others get to sit on a golden throne and hoard their utility for themselves, sorry.
Either delete the engineering battlerezz, or make all other currently unique buffs available to all!
Last edited by enigma77; 2022-08-26 at 09:39 AM.
Bloodlust and combat rez are not the same as the various class buffs. You might disagree with that statement, but most people will agree, and that includes the devs.
If I'm making an M+ pug I don't care that I don't have a DH if I already have mage and a lock. I'll grab whoever seems to be the best dps from the group finder for the third spot.
However, if my group lacks combat rez (or bloodlust), I *will* grab a warlock (or mage) to cover it even if there's a higher rated DH in signing up.
(this applies even though I *am* an engineer with cres items. I hate the short range and cast time with a passion.)
Last edited by paxen; 2022-08-26 at 09:52 AM.
I mean there's a DISTINCT difference between a battle res and the rest
The battle res is important and extremely helpful but it legit exists as an "oops" button. You don't intend to use a battle res in an encounter and Blizz never designs them with battle res in mind. Likewise the other bits of utility are meant to actually be used...either to increase damage done, decrease damage taken, or in a way make the encounter easier.
The other thing is....crappy battle resses (let's say a 10% health one) is rectified by healing....versus a crappier bloodlust is only rectified by being one of the things that has it
Doesn't change the fact that some classes' utility is given away like candy, while others get to make use of theirs to be invited. It doesn't matter in the slightest how comparatively strong a battlerezz may or may not be, that does not help me when it's given away for free to everybody. If my utility is given away for free to others, I have no utility.
It's not fair. If my utility is given to other classes, I want theirs.
Also I don't think it's unreasonable to expect to bring one of the soon 4 classes that can provide a Battlerezz to a M+ group. That's 4 out of 13. Druid can be all roles, Death Knight can be both tank and melee dps, Paladin can be tank/healer/melee dps and Warlock can be ranged dps. Seems easy enough.
Last edited by enigma77; 2022-08-26 at 10:43 AM.
"The team is looking to give a battle resurrection to another class in Dragonflight."
This is the moment warriors have been waiting for, BRING OUT THE BATTLE-SLAPS!
SLAP THAT FAILING TANK BACK INTO SHAPE, WAKE UP THOSE SLACKING DEAD DPS AND RESURSLAP THOSE FAILING HEALERS!
just give evokers the brez and be done with making the indispensable Blizzard..
No one is going to play M+ if they have to learn new dungeons every season. For the love of god please don't do this. You think even a single person is going to try out tanking if they also have to learn the dungeons? This will completely kill the mode.
It's literally been done every expansion since the first M+ came out and has not stopped M+ from gaining popularity. What caused it to gain a wider audience? It wasn't learning new mechanics or a new dungeon that helped or hurt that. It was making gear more accessible. The reward outweighed the disadvantages.
I get the sense you didn't think that one through.
The exact thing you used as a reason people wouldn't want to do new dungeons every season is one of the benefits of switching it up like this. People in later seasons are even less likely to tank because the WoW community has this tendency to "solve" dungeons and if you aren't pulling exactly what the "most optimal" route is players will flame you. When it's brand new dungeons every season this is less likely to happen meaning that tanking is more accessible.
Last edited by Relapses; 2022-08-26 at 05:02 PM. Reason: accidentally a word