Random chance atsomething is always more fun than static.
Random chance atsomething is always more fun than static.
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For me, the game again is fun, like the old ow. The experience points aren't difficult to get.
BUT, it is incredible the free and premium battlepass is worse than diablo immortal's battle pass. And you have to unlock a hero at level 55 of the free battlepass? lol I don't know how the community allows that, especially with all the overpriced hero skins.
There are three pieces of gear in Splatoon: Head, Shirt, shoes.
Each piece of gear has a main slot ability, and up to three secondary slots (all gears can get up to 3 slots, but to do so requires in game money or a special currency only given after events). The gear you get from the pass has a main slot ability on it, but that ability is available on other pieces of gear AND you can change the main slot ability on any piece of gear by grinding ability chunks.
There is no excusive ability* on any piece of gear that is unique to it. You can have two pieces of gear with ink saver main on it for the main slot, they are 100% functionally identical. The only difference is appearance of the gear. Therefore, the only difference is purely cosmetic. (*Exception is the Splatfest Tee, but that is only available for a week when the event is going, and the excusive ability is not as good as all other abilities for shirts).
Essentially, the stuff you get from the pass is unique hat with an ability you likely already were able to obtain prior to you getting it. It would be like it takes 2 hours to get the gear on the pass, but depending on RNG, you could get better gear prior to you getting it.
It is EXTREMELY easy to grind the pass too.
Comparing it to Overwatch, Overwatch requires you to grind challenges to move the pass at any decent pace AND locks game mechanics behind the pass.
Last edited by Darththeo; 2022-10-11 at 11:59 PM.
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
What's even worse is that if you wanted to buy a legendary skin, without buying the currency,
it will take you 32 weeks to accumulate enough gold for it.
Since the max gold you can get is 60 per week = 32 weeks of grinding = i.e. 8 months.
8 fucking months to buy one skin.
The thing is, I'd be happy with either static or random, doesn't matter. But I want more cool options and less garbage I won't ever use.
I don't use sprays. I don't use but one player icon. I have dozens, hundreds maybe, of both that I'll never ever ever ever use. Can't turn them in for something else. Can't stand seeing them take up space that could be a voice line or emote or pose or highlight.
I do like the souvenir and charm customizations.
It's grating, yes. There seem to be a few cool and a couple of very cool items on the list, but to get to them you have to wade through a whole lot of shite you couldn't be less interested in.
However, the rule of each to their own is something to consider here. Unlike you I like sprays, use them all the time, but couldn't be less interested in souvenirs, and weapon charms are a minor bonus I may use on a select few characters. When you only get one reward per BP level someone always gets disappointed.
The most obvious answer is to increase rewards for at least some levels, e.g. 55 gives Kiriko and a weapon charm, so with that we know Blizzard has prepared the tech for it (even if it's only implemented here so that Premium pass owners have something gain too). For all the monetization needs to be adjusted I feel BP's 10€ per season is fine, but since they got us used to OW1's 4 rewards per loot box (or a whole lot more credits then this pitiful amount they're giving now) they can't backpedal from that too much, especially as they have real competition these days. What Blizzard has still going for it is the art department, they make some high quality stuff. Increasing their resources to, like, double the reward amount, would do a lot for customer satisfaction. I understand suits want to minmax their revenue, but reinforcing customer satisfaction would mean longevity and less pitfalls, and that's not even a new concept.
Now you see it. Now you don't.
But was where Dalaran?
Game feels so unrewarding. You level up and gain absolutely nothing of valor.
Skins cost too much.
Why?
"You can hit me and abuse me but when you stick finger into no no you crossed the line, please lest us come back to beating and abuse"
This is how it sounds like. Fuck battlepasses, fuck lootboxes, fuck fomo.
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Because fuck you, thats why. Now pay.
Modern f2p games really, really want me to play single player games.
If you played OW since launch, be glad you got to do that. From here on out Blizzard wants your money 2-3 times a year to play OW2 to the fullest.
And yes, its unrewarding.
That complaining aside - the base game is still decent, but meh. I had my fun with OW before OW2 launched.
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wow, thats insane. Havent checked it out so didnt know that. Well, it is ActiBlizz so it had to take the CoD route eventually. For now though CoD is even worse lol
Isn't it a bit pointless to discuss it right now, since they've acknowledged the problem and announced S3 will offer more stuff people can unlock without paying anything?
Yeah i shelfed the game allready. Stupid charms and sticker galore but no chance to get skins anymore for free except the ones everyone gets when Blizz did something stupid.
Fuck Overwatch. Games dead. Fuck greed. I cannot believe overwatch 1 made not enough money. Maybe not like fortnite. But i am sure it created more than enough.
This whole change with season pass and whatnot is basically a knife directly into the heart of it.
And then they demand so much money for one fucking skin you could buy another complete game from it.
In half a year we will get the same in wow btw with their newly added tent in OG and SW.
The issue isn't that the 1st game didn't make enough money, it's that Blizzard screwed the pooch with how
little they went into supporting it within the last few years of it existing.
Furthermore, all they had to do was look at Fortnite's monetary success to think that it was something they
too, could replicate.