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I think we have survivorship bias and cognitive dissonance playing into this a lot. A gametype like PvE that has much fewer players now in a world of much more internet users: is most probably flawed but we keep hearing opinions from those who remain because they are the most still on forums and those who remain are often obviously in conflict in themselves because they can't seriously state "I would quit entirely if I didn't have more loot to get" and at the same time pretend they like the gameplay of PvE because their first statement obviously indicates that at least in the short-term they do not like playing at all but an addiction pushes them to.
The most useful thought about all this is that it's not unprofitable for Blizzard to go another route at all; a lot of us are very aware of grinding addictions and we actively avoid them; both consciously and unconsciously it's pretty obvious a lot of people have quit the game entirely to avoid mundane grinding that wastes their time without having any gameplay they like in it and that is a loss of subscribers not just in the short term but constant and all those countless of people will never return without change.
Last edited by epigramx; 2022-10-22 at 09:25 PM.
nevermind /10char
Last edited by VinceVega; 2022-10-27 at 07:58 PM.
The DEFAULT is for good guilds to judge you irrespective of D/HPS meters or not only on that. E.g. the regular healers' officer will routinely point out that overhealing sucks and they'll do something equivalent against the DPSes if they pad on useless targets.
Sure: you can still show off to your guild-mates based on DPS/HPS meters alone but that's mainly if you're in a simplistic Pathwerk fight and most officers and good players will raise an eyebrow if they suspect you take that seriously for more complex fights.