Originally Posted by
eschatological
ETA2: One thing that strikes me about FFXIV is how little I have to care about what the rest of my team is doing. You coordinate buffs (which is usuallly "pop them every 2 minutes, don't drift it") before the pull, and then the pull starts, and I don't think about my teammates again til the fight is over. If you need to spread while having an AoE marker on you, there's 8 spots to spread to, 4 in melee (for the two tanks and two melee), and 4 in ranged, and you just assign those spots, and you don't have to react to anything. This was a bigger problem in a game like, say, GW2, where the trinity has devolved into role-less classes, so you're just doing your rotation against a boss with 3 other people, but it's prevalent in FFXIV as well. Meanwhile, in WoW, to be a good endgame mythic raider, you need to be aware of what your team is doing at all times. Part of this is the larger group size - in a 20 man raid there might be up to 12-14 ranged+healers making things cramped - but a lot of it is that what your teammates do affects how you have to play. There's a lot of "drop off this bad area somewhere" in WoW, and it can change from pull to pull based on the randomly-placed boss mechanics (another thing that doesn't happen in FFXIV), so you have to adjust on the fly, both as the person dropping off, say, a Defile on Heroic Lich King, and as the people avoiding that person's Defile.