Originally Posted by
FlubberPuddy
I already stated that they should allow new playstyles to emerge while keeping the same gameplay for those that enjoy it (I am imagining say wider tree roots the further down they expand - affording newer playstyles or enhancing the favorites). I already agreed that they can't simply keep adding on like they did in the past.
I think it's a bit faulty to use Shadowpriest as an example as that's the most extreme example of how all over the place a spec can be, but SP is not what the vast majority of trees look like with this newest iteration.
It would be like me using Ret's tree which didn't change it's gameplay that it's had since Legion at all, as an example for every single classes' talent trees, when that's quickly not true if one looks at say Fury Warrior, Assassin Rogue, Arcane Mage, etc.
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I mean maybe Warlock played the same exact way or something, but if you take the Paladin trees for example you will notice a lot of changes between expansions that also changed the way each spec played as well and within the trees themselves they had added new talents that had new interactions with abilities or consolidated talents together or even completely merged talents into something new that had a bit of both.
Like I told bloodmoth13, it's faulty to pick one example and act as if that fits every single one. It would be like me using the Ret Paladin tree in DF as an example of how nothing changed in terms of gameplay or there's barely any meaningful new interactions between the talents that didn't come with a loss. But that isn't true for the vast majority of trees in DF and so I don't go around saying that.
My point was, at this new baseline, I hope they don't take away anymore to where the gameplay just feels the same and it doesn't feel like the spec itself is actually gaining anything new - without having to pick and choose.
An easier example would be Artifact Weapons with their own tree that gave us interesting new abilities or interesting new interactions of abilities, we were able to have it all. Then come BFA most of it was taken away, scarce few were made baseline, and a lot of it was made into a talent where now you had to choose what you wanted when before you had access to all of it.
That doesn't feel great.
But if this is their new baseline then I can understand the growing pains as long as going forward it feels like we actually gain things, whether it's passively - not always a new button to press - or new types of interactions between abilities that we have.
Other examples to think of now: Not every class that previously could remove curse/poison will always have it. Not every Paladin will have access to Devo Aura (as it's not a required ability that is chosen for all specs).
Those are a few more perception changes that the playerbase will have to work around, but again it will just be a period of adapting to those changes.