Interesting. The "copy pasted" asset of the WoD Garrison is actually a new version.
https://twitter.com/Portergauge/stat...059136/photo/1
Interesting. The "copy pasted" asset of the WoD Garrison is actually a new version.
https://twitter.com/Portergauge/stat...059136/photo/1
"Garrison Hearthstone and Dalaran Hearthstone are now toys."
This is huge, actually.
Dawn of the Infinite bosses
Infinite Drakonid
Time elemental
Blight of Galakrond
Iridikron
Murozond seems to happen after Iridikron, Infinite Tyr
Morchie
Time Lost Battlefield (Alliance fights Grom)
Deios
Damn there will be crazy lore happening in that dungeon.
we seem to fight Deios in the end (the drake that stole the disks) together with the Aspects back when they were protodragons
Edit: Augmentation IS available!
- - - Updated - - -
Nope, not even sure if we actually stop him from happening. We do end up in a timeline where the infinite succeeds but I am guessing we keep traveling back to stop Deios somehow? We'll have to wait for the actual dungeon
My bag space is thankful for this but if they don't have a separate cd from my regular hs no thank you
Also if they clearly designed the mega-dungeon's fourth & 8th bosses to feel like the climax why not just make them two different dungeons from the start. They're designed that way & are going to be separated eventually anyway.
Last edited by Ersula; 2023-05-11 at 10:12 PM.
Deios making an appearence makes sense. That boss line up is cool though. "Blight of Galakrond" My Decay senses are tingling.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Front page has an icon for toggling old flight on Dragonriding drakes (and back).
Looks like the new imps are Grells? Just in time for the Dream... origin incoming?
Cosmicpreds will be happy, looks like we'll see a couple fucked up versions of Azeroth in the timelines.
10.1.5 Time Rifts - Black Empire (Azq'roth) - Normal Dungeon (New) - Max players: 5.
10.1.5 Time Rifts - Demon (Azewrath) - Normal Dungeon (New) - Max players: 5.
10.1.5 Time Rifts - Robot (A.Z.E.R.O.T.H.) - 150 (New) - Max players: 5.
10.1.5 Time Rifts - Scourge (Azmourne) - Normal Dungeon (New) - Max players: 5.
10.1.5 Time Rifts - Titan (Ulderoth) - 150 (New) - Max players: 5.
Zandalar > 10.1.5 Time Rifts - HvA (The Warlands) - 150 (New) - Max players: 5.
OK so Augmentation seems to be a very careful design. A lot of utility and defensives. The only targeted buff I can see is a small (3%) crit buff. The support aspect really is based on Ebon Might and doesn't seem to be major; you will be dealing decent damage and just buffing people to do slightly more damage. Nothing as crazy as PI or Windfury Totem that I can see. Ebon Might's design though is weird. It's not targeted, it just goes to the four nearest damage dealers. Means that in Dungeons it will just underperform and in raids you cannot control as a raid leader who gets the buffs by picking parties; it really is up to proximity (4 nearest allies) which is going to be so messy.
But it has a lot of utility. Movement, Defensives, synergy with your group tank and healer, decent group healing (you likely will be using Emerald liberally). Spatial Paradox will be LOVED by raid leaders (allowed the Evoker and a healer they target to cast while moving for 12 secs on a 2 min CD; this absolutely can simplify dealing with some raid mechanics). The utility seems to scale poorly and will be great for dungeons while I assume the throughput will be great for raids.
Last edited by Nymrohd; 2023-05-11 at 10:22 PM.
Returning player improvements people asked about are listed in patch notes:
- no requirement for Allied race, just get level 40 (+ unlock scenario I guess),
- you don't have to buy flying skill anymore, you get them on level 10/20/30/40 + quest for flying,
- some minor changes for Exile's Reach.