Originally Posted by
Hitei
You kill a boss. It drops a pair of item level scaling gloves, which you loot and equip.
You kill a boss, it drops two items gloves and boots. You loot the gloves like normal, but when you go to mouse over the boots, instead of displaying the regular gear tooltip, you get a message that says "unlocks in two years". It's still just a regular pair of boots, but it only exists as a placeholder, non-viewable item for the next two years.
In both these situations "you get the same amount". One is a significantly less enjoyable experience.
It's the same as playing an early access game, walking down a path, finding a fork and when you try to go left you get an "Area to be added in future update" message. All it does is break immersion and create a hypothetical thing that you want to interact with, but can't because it isn't actually in the game, it's just a placeholder. Better to just have the single path and then when you want to add another area, make the path split than have the player running into artificial walls.
I would rather have a single continent map that expands into a two continent map, and then a three continent map, than have a three continent map knowing that 2/3 of that it's gonna be half a decade before one of those three places is even accessible. Especially when it means that there's no surprise about what is coming next because it's going to be that second place you already have on your map, and the third (or those are getting delayed a couple years).