I for one am hoping MM is one of the specs being considered for a total rework, leaning more into the dark ranger fantasy that they've been slowly pushing over the past few years.
I for one am hoping MM is one of the specs being considered for a total rework, leaning more into the dark ranger fantasy that they've been slowly pushing over the past few years.
How are some people happy about it xD i am not MM but wasn't this talent good for burst in m+/arena ?
On the Deadeye stuff - yes, I completely agree, what I'd posted is basically outdated information at this point. I'd assumed at the time simply switching 1 point to Deadeye to maintain the existing tree would be more effective, but it's better to take 2 points in Steady Focus and lose 1 point elsewhere vs taking Deadeye at all.
Yup. Essentially a mandatory pick and it being removed essentially guts us in PvP, for M+ it's not as big of a deal. BUT - it does feel terrible to use, and our entire spec only being viable because of 1 talent is a symptom of a much larger problem with the spec. Hopefully, this is just the first of many changes for MM.
Well seems sims were a bit broken too and didn't sim Deadeye correctly. So it now seems the 2 point trade off is indeed too big, better go for Deadeye and keep the rough build the same indeed for M+
I'm not happy about it, but I'm not really sad either.
DT for PvE was nice at times, but clunky in a lot of others. I will only miss it because it made MM opening burst huge, but overal it's a minor loss.
DT for PvP was always a balance issue; at times it was needed for hunters to compete, but plenty of times it would just make hunter's able to 'one shot' out of stealth.
Plenty of times in the past Blizzard had to adjust Aimed Shot just because there was the looming threat of DT AiS being too strong of a "single global burst".
And in this expansion it became Rapid Fire, which although more counterable was still quite strong.
There is indeed not a deeper look at the moment, but it seems they are doing regular updates this expansion.
So if DT was one of the key components standing in the way of a proper hunter buff (like it has been in the past) AND they follow up on this nerf; than I'm not too sad about seeing it go.
Last edited by Nythiz; 2023-01-25 at 01:38 PM.
Yeah, I saw the updates and huge amount of discussion on it this morning.
Works out this way -
Deadeye and pretty similar tree to the existing one for M+, unless you're willing to sacrifice the utility of Wailing Arrow, or simply don't need it, in which case, points in Steady Focus are superior.
For single target, Steady Focus builds outright win out, which makes sense over time.
Which still feels terrible. With current CDR to AiS and RF, along with procs on both, you will often encounter a problem of having to not use a GCD for RF or AiS. This is a terrible feeling situation as you can’t use your primary, spec signature abilities in favor of keeping up a maintenance buff.
This happened with or without Double Tap though, you will reach points where you have to press steady just to gain any focus.
The new ST setup means you will actually be pressing Aimed Shot and Rapid Fire more than you used to, because of Tactical Reload.
There's never been a time when you only press AiS or RF, regardless.
with double tap gone i hope you guys cant finally the changes that you guys need. removing double tap should really open the design space for mm. it was also annoying as fuck to play against. its like a rogue opener but you lose 80% of your hp from stealth on a ranged ability that you cant line once the cast starts
No, it didn’t. You used Steady Shot to gain focus if you were low and needed to cast something.
The current design requires actively ignoring those abilities when ready to cast to maintain a buff regardless of where your focus is at.
Previously, if you couldn’t cast AiS or AS due to focus issues, you would SS to build focus to be able to cast the signature ability. Now, you actively ignore it.
It's not ignoring it, it's a slight delay at best. Under normal play circumstances, you'll only have 1 aimed shot cast available most of the time, so there are going to be gaps in your rotation by default, where you can recast steady shots. Tactical Reload has reduced the amount of down time for AiS and RF, but the downtime still exists. Pressing Steady Shot an extra time every 13-15 seconds isn't the end of the world or something.
You should be actively refreshing the Steady Focus buff whenever you have zero or one charge of AiS and RF is on CD even if the buff still has plenty of time just to preemptively be sure it never runs out while your signature abilities need to be cast (fire a couple Arcane Shots first so the focus isn't wasted if you're at high focus). And obviously any time you need to move and don't have a high-priority instant or RF.
If you do that, you don't have to "ignore" signature abilities to maintain the buff.
Last edited by shanthi; 2023-01-27 at 04:38 PM.
That is not dead which can eternal lie.
And with strange aeons even death may die.
Is this the ability/CD that allowed MM hunters to take out 70% of a players max health in pvp?
Hunters always the first kill target?? Shamans want to say "hello" to you really quick