You are aware that this is a game, not a job?
I play to relax. You can call that lazy all you want but it is not a bad thing.
You can be all gung ho in the game, as long as they keep the ability to lazily have fun too.
We all play the game differently, so having more options is always better.
Because there is no need for any particular level design features to support dragon riding.
Because they still have to resolve how to make old flying mounts and dragons co-exist from a design PoV without dragons rendering all other mounts obsolete, so they decided to just let flying work the way it used to in old zones until they sort this out?If that's the case then why can't you use it in old world content?
Or simply because they wanted to wait and see how dragon riding was received first.
It may surprise you, but you can still safely afk while while in warmode. The dismount ability has a range and cast time, therefore simply outranging it means you're safe. I've only done it a few thousand times waiting for stuff but I maybe I don't know @_@
The only time I'd be unsafe is if dragonriding dismount works on old flying mounts, that would eliminate what I've said. Otherwise, things will stay the same like they have for years now for me
With 5 second Vigor regen you can climb endlessly so long as you get some speed first. It requires more effort than just pointing at the top and AFKing but I have no problem with, for example, reaching the chamber of the Aspects in Valdrakken from the ground. And one of the Glyphs requires scaling an xboxhueg mountain which I did with only one stop because I messed up.
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What? Its not limited at all? You can fly nonstop for hours if you wanted?
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Me and my friends are saying it so everyone knows how superior dragonflying really is.
Literally every group doing m+ in the old portals bring up how much old flying sucks.
Its a clever move from blizzard
There are two methods for dismounting. The one you're talking about is the qalashi wingshredder. It does have a cast time but that doesn't help if you are stunned, does it?
The second method is using whirling surge to dismount someone else while you are yourself flying, which means even if you take off, someone can run after you and dismount you.
By the way you have a very interesting definition of "afk" if you can fly away whenever someone attacks you. Which is to say, you're not looking to be able to afk safely, you are only looking for a way to avoid pvp in warmode, where pvp is the point. You won't find much sympathy for that line of reasoning.
I think they should replace all flying with dragonriding. It's simply amazing and a joy to play. Going back to regular flying in the old areas feels very strange and unnatural. Probably because things using real physics just feels more natural overall. I always find myself trying to double jump on my old mounts and get disappointed when I remember I can't dragonride there.
The only issue I can see is trying to make new dragonriding animations for all of the different types of old flying mounts. However, I think that can be solved by just making the mount go faster instead of twirling, or whatever. Old mounts just won't get new animations. But they should definitely start making all new flying mounts have dragonriding animations from here on out.
it's a bit average when you're gathering though, if you have to stop often, you'll run out of energy
not having the possibility to autorun and alt-tab during the flight time anoy me a bit honestly
Not sure how anyone can thing OG flying is outdated if they ever gather. It's absolutely abhorrent moving between mining / herb nodes when you don't get anywhere near enough vigor from gathering to fuel how often you need to launch.
Dragon riding is great when you're going long distances from A to B, but dreadful for short distances and don't get me started on if trees get involved in the situation, banging into a branch you can't see because of modern day lush canopies replacing PS1 trees is dreadful.
What baffles me is why anyone in their right mind doesn't think both systems work just fine alongside each other - just enable both. The hell is the downside?
Because the Drakthyr racial is the exact same thing and works there just fine?
You don't even need to visit a trainer, just click the dragon riding icon on the map and the tree is there from anywhere on an alt.
Last edited by Nagarkhan; 2022-12-24 at 12:45 PM.
Dragon riding when you're fully upgraded is largely superior to normal flying. It's faster and more interactive.
Normal flying is like a flight point and being able to sit in the air stationary is the only perk is has over dragon riding. I can understand why people still enjoy this similar to how some people like lime green/yellow cars. Personal taste and that's fine.
The argument is silly as both options should exist in all of Azeroth and let player's choose what they want to use.
I like dragonflying. But I miss the ability to switch to normal flying. Like when I'm just flying a short distance or if I'm searching for something in a small area. It's akward that we can only launch high up the air and zoom around and do cruise ship like turns.
I suggest a normal flight button that cost 1vigor per minut or something like that.
Last edited by mojusk; 2022-12-24 at 01:36 PM.
I love dragonriding BUT not everyone plays WoW with a mouse and with a touchpad it's extremely uncomfortable. It also has accessibility issues - Blizzard have been big about adding new accessibility options but here's a challenge for everyone who wants dragonriding to replace flying entirely try using it without using a mouse and only using the keyboard.
I hope they keep dragonriding in the future however they need to also have normal flying as well.
Because as I said in an earlier post, the old world isn't set up for it. The sky box of the Dragon Isles is one consistent height from one end to the other. So say it's 100 yards for the sake of arguement. That means it's 100 yards from where you land on the Waking Shore to Valdrakken, to the west coast of Ohn'aran Plains to the South coast of Azure Span to the North cost of Waking Shores again.
In Eastern Kingdom/Kalimdor, this is not the case. You don't even have consistent sky box heights in the same zone let alone the entire conteninents. For example in Twilight Highlands, the Skybox has at least 2 different heights. There's the lower one for the majority of the zone, but it gets a higher one iaround the Bastion of Twilight Raid instance. This is a problem because when you encounter a change like that from the higher heights, you will collide with an invisible wall and immediately stop and start falling.
And, of course, Eversong Woods & Ghostlands are still outdated for even regular flight. They still have all the 2D tricks that Vanilla-Wrath had for Kal/EK. For example there, the spire where the portal is in Silvermoon City isn't a 3D spire. It's a box with a 3D painted texture on it to make it look like a 3D structure. And any place that is not accessible will only have the most basic textures and be relatively flat without any details.
This right here too. People seem to always want Blizzard to take a brand new system, which isn't even been live a full month yet, and immediately expand it everywhere. Conveniently forgetting that the developers, artists, writers, etc. are currently working on Patches 10.0.5, 10.0.7, 10.1, etc. Blizzard will probably not do any adjustments to Kalimdor, EK, Northrend, Pandaria, Draenor, Broken Isles, or Zandalar/Kul'tiras until Patch 11.0 at the earliest.
I do hope they enable regular flight in the Dragon Isles Soon™ though. I really hate mining/herbing on a Dragonriding mount.
There's a skill aspect to Dragonriding - ensuring you have enough vigour, judging if you should fly or ride to a gathering node, accuracy in landing, gaining and keeping height, l2p issues with trees etc - that are nullified by the old style flying being available at the same time so I expect going forward easy-mode flight will be kept for later parts of the expansion so there is some aspect of challenge to completing the content early