That isn't the point and it's not comparable.
Back in Cataclysm, to get to raid at launch you had to do heroic dungeons. The sheer difficulty of completing them with random strangers wasn't something people were willing to deal with. Not that people aren't willing to learn, especially when M+ appeals to different people than heroic dungeons do.
"El Psy Kongroo!" Hearthstone Moderator
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
deserter debuff isn't gonna cut it.
people intentionally gimping your key is toxic and needs to be addressed, however you have to distinguish players who make a slight effort and yet group can't handle the key.
imho, if a player sticks for either 15 mins or trash is cleared until first boss - no penalty.
if a player leaves your group - keystone stays the same (no downgrade)
if a player deliberately leave or gimping your key - reduce HIS(!) keystone to the current run keystone minus one and add a 30 mins warning on raider.io so people will know which players to avoid.
not a 100% proof solution, but it will largely reduce this behaviour.
edit:
also, I would add a freeze-timer when a player leaves - provided that you could only replace to a similar or lower ilvl player (to avoid abusing and kicking higher ilvl players instead of the hand you we're originally dealt)
Last edited by leorana; 2023-01-09 at 10:38 PM.
you cut down on people leaving for stupid reasons when you removed the most qualified ones who are also most likely to stay? what utterly bizarre logic
the worst ones to invite are the ones who care about timing the key. the best ones to invite are people who need gear like trinkets from the instance
"Quack, quack, Mr. Bond."
But there were no alternatives to heroics dungeons in Cata (unless you want to count normal dungeons)
There are alternatives to M+, there's actually far more alternatives than their ever was. If you can't do a 27, you might be able to do a 24 or a 20 or a 12 etc.
I doubt many people spend their day spamming heroic dungeons, they must at least dip their toes in M+ (be it +2 or +5s), you can improve, and get better both in skill and in gear by running on the M+ treadmill.
I'm gonna add another personnal anecdote to this thread,
Just timed a 13 TNO with two guildmates (same Rdrood and WW monk). We had a pug BM and ENH player. Over the span of the key there was a collective of 16 deaths (including a wipe on last boss after desperately trying to solo the last 20% got it to 9% and died <_<).
I as tank, was second DPS overall, in a Nokud Offensive, where most packs have at least 4-5 targets. We timed it with 30 seconds remaining. I pointed out some errors, gave instructions, being very polite and nice about it, I don't mind dying or wiping, just don't make a habit out of it. Enh was happy with the whole thing, but he did die 6 out of the 16 deaths, was dead last dps.
I hope they get better at the game, I truly do. But I don't think they have a shot at KSM if they don't get better.
Compared to people who need the rating otherwise they'll have a hard time getting invited?
I'd disagree.
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You get less gear by failing a timer but still getting rating unless you're extremely overtime, last I checked.
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That is my point though.
Generally speaking, people are seeking out m+ because they care about their performance, not that they need to be there.
"El Psy Kongroo!" Hearthstone Moderator
So basically you're getting right back to why I wouldn't invite people who are clearly far higher than the io.
The idea that people genuinely care about what their run history says is absolute insanity.
And we arrive at my original point that was completely ignored, the average player isn't what you think it is, and it certainly isn't people running m+ to push.
Generally speaking isn't a single person in your run.
"El Psy Kongroo!" Hearthstone Moderator
Ok, fair, so since this season rewards scale all the way up to 20s, does that mean that we (collectively) will be plagued by "bads" until we (M+ enthusiasts) break through the 20s key threshold then ?
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There's no way you're serious...
If you're doing tank DPS in anything higher than a 5, you're throwing. Intentional or not.