All of thisI mained hunter from vanilla to late WoD. I played it as almost a "dual main" when I took up tanking for my raid in HFC, but the Legion redesigns completely shook me and I've never really been able to be in love with the class play since.
Modern melee survival was a mistake. If they were hell-bent on melee hunter as an option it should've been Beast Mastery and it should've had dual-wield 1H as a viable equipment path to lean in to Rexxar.
Survival should be a heavily utilitarian DoT class with tons of mobility, slows, tranqs, traps, and so on. Big focus on these with tons of synergy between them, where setting traps or status effects up and then shooting mobs hit by these effects feels substantial and worth the investment in the setup.
While we're at it, Blizzard, let us Marksmanship players move during Aimed Shot again. This shouldn't be a debate. It's not really defensible design to make MM as immobile as a Warlock with none of the survivability or sideline raid utility (soulstone, summon, gate).
Despite a lot of naysayers, there really are some things Blizzard has done well in recent years, but Hunter definitely isn't one of them. They lost their way on this design and it sure seems like theyre stuck throwing good time and money after bad, so to speak, because they don't seem to be aware that the class is suffering from these baffling and sustained choices. When was the last time anyone you know really praised or enjoyed any spec of this very numerous class (outside of meta FOTM picks when it's numerically busted for a tier)?