Nah they're just meaningless content with no rewards that funnel you into the big 3 "rated pvp, raiding, m+" which holds all desirable ilvl content. Maybe if the game was a bit more streamlined since its so edgy and modern they could have world content be valuable, in reality vanilla had better ilvl streamlining than df which is really strange to me.
But yeah all we do is become hyper competitive ilvl instance runners in WoW which is a shame cuz not everyone wants to equate ilvl = competitivity, and ofc you can still argue that ilvl is accessible to non competitive players but that's a lie cuz low ilvl gear is bad.
Atleast in Vanilla raiding was a big event that you kinda wanted to take part it, now in modern wow its all pick up plug and play content which gives reason to higher ilvl rewards from world content, and if you think that's a bad idea, it's because the developers didn't develop new ideas for how high ilvl gear would be acquired from world content.
It's basically been the same drag with low ilvl world quests you do for reputation with a meaningless faction that gives you a battle pet at exalted, it's repetitive and not innovative at all it's boring. And I'm looking at all these sparks of innovation in my bags, thinking, why am I caring about this, I'll outilvl everything from doing instanced content anyways, maybe I'm just too good at the game to enjoy it? The world content is made for people that aren't as skillful as me, they'll need it to enjoy the game.
BFA had decent world quest rewards, was farming a bad trinket for the entire expansion hoping to get a titanforge proc or whatever it wasn't much but atleast it was something at all LOL, and yeah visions was good ilvl too.
Anyway Valdrakken is a terrible lobby, I miss Oribos for my afking into instance groups all day.
Also, I remember seeing the world map concept before Shadowlands release, and I had this naive expectation much cuz of how Torghast was announced, that World Content would matter and that it would be more visceral in nature, and it was to some degree(the maw) but oh boy was I disappointed when all rewards lead into battle pets and transmogs.
And Torghast? could have had queue option, could have had a loot table, could have been interesting, but nah, was just a tedious quest to get a legendary which might have been exciting at first and then because Blizzard is so genuinely bad at designing WoW at this point, ofcourse it was a drag throughout the expansion, and the reward in later patches?
CONGRATULATIONS PLAYERS,
Conduit energy has been removed!
Can now send torghast currencies to alts
Gates are now gone Wohooo!
I guess the biggest content update we all can look forward to is an end to the intended frustration.
It's like a heroin dealer giving you a sample every friday, keep you hooked and it's not for the love of the community, it's really to frustrate us because they know we love WoW, so they might aswell abuse us as much as possible.
And they're getting better at it!
Aaaaand, it's a nice formula they've got going, make the game really interesting for new/casual players reduce skill impact and up automatic class power, have all this grindable content accessible at start of expansion, keep the token sales going.
Really a good balance between the gold farmers and the players that buy gold.
But obviously everyone will get bored and unsubscribe and the game will be more catered to the hardcore gamer post mid expansion.
XD