Greetings everyone, i've been noticing a trend lately - VDH getting nerfed again and again without seeing any changes to their spells.
Overall Vengeance DH is a great tanking class if played properly.
That being said, we have insane selfhealing (conditionally), insane damage mitigation (conditionally). And we do not lack any sort of mobility.
Conditional Selfhealing means; We heal based on the damage we take for the past 6 seconds - on paper this sounds really great, however, once you start pushing into 24-26 keys, this becomes a rather large problem.
-> We are basically paper for the first 3-4 seconds of a fight -> this also means that if your group happens to do a stunrotation that lasts for more than 6 seconds, this includes knockbacks, push ups etc - you go back to being paper. (This can however be countered with having FD up).
This also makes us revert into one of two tanking strats: Kite or pray that you can live for 4 seconds, litterally.
On bosses where damage is not stable, aka first boss SBG is a great example - you will not have your cooldowns back continuesly to deal with her tripple extra tank dmg stacks AND the no dmg downtime inbetween her casts. On lower keys this is not an issue at all as you outgear content, but once you do 26-27+ on tyrannical this becomes an issue and you have to rely on dodge/parry.
Our dmg mitigation lacks every 30 seconds, we got downtime with no mitigation, keeping above in mind.
We once had a legendary that added 1 spike charge to our rotation - this would be the most simplest fix to our dmg mitigation issue.
additionally, we need to have an update on our dodge/parry ratings.
Small changes, but yo, that would fix DHs.