Are they gonna get rid of this level scaling? Feels weird to get weaker as you level (sort of)
Are they gonna get rid of this level scaling? Feels weird to get weaker as you level (sort of)
Ranged always has it easier to get mobs, thats the way it works in ARPGs and diablo as a game, you cant just say give them more speed as that can cause issues later, leveling is not how you determine how balanced a class is, ppl will play what they like regardless of a spec not being as fast as another, the real gameplay is max level and it will be adjusted around that and not around low level activities, season pass may give other passive boosts to make chars faster for leveling or other account buffs may help you level alts.
- - - Updated - - -
What are you on about, as i leveled my char i never once felt weaker, plus you are supposed to remain a similar strength throughout to the content or the game would just get far too easy, scaling content keeps most mobs relevant.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I don't know why people are bothered about level scaling, it limits the game so much at max level if the mobs in the starting area are say lvl 10 with lvl 10 loot, you would never go their again after out levelling the area. with scaling the area will remain viable at max level.
I didn't like the UI and noticed it straight away as not being great when I logged in the first weekend, then didn't give it much though after that while playing, same the second weekend, while I hope they do improve it for PC its not a game breaker for me.
Well I'm a bit worried about max-level scaling. Either outworld mobs are scaled to your level (max) and that's it until the end of time, or they'll be scaled with your power, i.e. continuing to be stronger as you get stronger (which I find to be extremely frustrating). Afaik they did something like that in WoW some time ago.
We have no idea how max level works and if it has scaling. Endgame content tends to have its own mechanics for scaling, like the nightmare sigils, new world tiers, and so on.
Let's stick to what we KNOW exists, i.e. scaling during leveling, rather than speculating about something that may well not even exist at endgame.
Omlord. Well congratulations on being in the minority who doesn't notice how scaling made you weaker. Good on your lack of observance.
The entire game is relevant by turning the difficulty up or ya know doing end game content. Hitting a diablo/mephisto level mob in the same spot the game begins is sillly...at best
I was able to kill all mobs just as fast, while leveling you are not supposed to get clearly stronger, the mobs should remain the same difficulty all the way through leveling. Thats how the game works, you are not supposed to be OP while leveling, your supposed to be able to manage the same throughout leveling.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I don;t know if there's power scaling in D4 or not, but from observing how my characters (both Barb and Necro) started going through the outside world mobs like butter once I stopped leveling at 25 and increased in gear power, I'm going to assume that if there is any power scaling it is very minimal and only there to prevent you one shotting everything in your path once you are max level and getting geared.
WoW has a system like that where mobs scale with you in level but also slightly scale with you in power (but at a lower rate than you as a player do) to keep things at least interesting (and importantly also to prevent you from killing everything in sight so quickly without letting anyone else get a hit in). Not sure how important the latter is given D4s way of handing out loot if you are close to a kill.
I honestly prefer a bit of power scaling to keep the world interesting to be in. There's no fun in being out in the world and traveling to dungeons and collecting stuff and doing random nonsense if the world stops posing any kind of threat to you. It doesn;t need to be the same struggle as at the start, but enough to keep the world fun and a little dangerous.
We have the M+ esque system to keep Dungeons interesting at end game, but there's no modifiers on the outdoor world. Having that world be a non-factor would make for a less fun game.
I don't disagree with some aspects of the Druid feeling lackluster but other aspects felt pretty good, they definitely need to do something about the early game casting because it is very weak overall. The shapeshifting skills though I found were pretty decent for the werewolf and the werebear.
I am just more hopeful that when their class system is introduced it is going to unlock a ton of power and more options for customization.
- - - Updated - - -
Once you're into the world tier 3 you're going to notice that the entire world is a lot harder in all zones. That is why I believe they did it the way they did, this is also why I consider it an MMO lite .
They had to put a video for endgame because you people over analysis and criticize everything even before trying it fully