If you are 50 and having those kind of resource issues either your build or gear or both suck.I'm trying to figure out why the dungeons feel like such a slog to me. I'm not looking forward to grinding those out for xp and gear, unlike PoE maps (not a fair comparison) but also unlike Last Epoch monoliths.
First impressions (lvl 50 now) for me is that the game is incredibly atmospheric: visuals, art direction, sound design combined is some of the best I've seen. The first games that come to mind in comparison are Elden Ring and Witcher 3 in terms of overall art excellence.
The campaign was good enough for me, it's not going to win any writer's guild awards but it was better than most stories in most games and especially the final Act was great. The conclusion of the story was a letdown.
Combat is a bit slow but I can live with it. What I can't live with is how much time I have to spend generating resources before I can spend them in 1-2 casts of a spender. It's bad design for an ARPG and disrupts the flow of combat.
Build diversity is not good and itemization is outright bad. The endgame loop looks paper thin and is too much of a reimagining of the D3 endgame. There's something already incredibly stale about Nightmare Dungeons to me. Maybe it's the lack of open layouts, the objectives, the monster density. I can't put my finger on it yet.