Unfortunately I can't find any which does this:
... it would be nice to hide the player buff if my target is friendly but show the player buff as soon as I target an enemy target or nothing.
Is this actualy hard to do with WeakAuras?
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I was thinking about a custom function for the "Required for Activation".
Something like this boilerplate code (which is not working):
Code:
function (triggers)
return (triggers[1] and UnitIsFriendly) or triggers[2]
end
Given the fact that Trigger 1 is "target" and Trigger 2 is "player".
How do I do this "UnitIsFriendly" with WeakAuras?