Originally Posted by
Fencers
I understand where you are coming from to a degree. At least in that at times it feels like we get a new game a month. The rise in popularity of the anime fighter makes for a lot of superficially similar-looking games too.
Though I think it's maybe too reductive overall and is hand-in-glove with a lack of equity in accessing fighting games across the board. There is some issue with Fighting games being ubiquitous enough there is a greater fracturing of the FGC than in the 90s and 00s. True, but I also would say we have greater potential global reach now that we have online play.
For those that want to take part in this hobby and particularly FGs; playing multiple games is a big part of the community too. A lot of unnecessary community splitting simply comes from a lack of regional pricing, cross-play options, and net code implementation.
Stuff like Fightcade proves the FGC is willing to meet each other in Star Gladiator or Fighting Vipers as eagerly as in MVC2 or SF3S. Access is important.
I see a lot of folks willing to pay for a new fighter at $60 to play with the community but $200 is too much depending on geography. That's a real shame in my opinion.
Also, I would say it's a little unfair to say some of these games could be DLC for one another. DNF Duel has a lot of mechanics that keep it different from Granblue, Strive, or King of Fighters. So I don't think it is necessarily fair to say there isn't enough distinction in the games at least on a mechanical or gameplay level. Because it's pretty apparent playing Melty Blood is nothing like DNF Duel, Dragonball, etc.