Games in the SNES era cost $60+ as well. I remember paying $80 for Earthbound and $70 for FF3 (6 in reality). I paid $70 for Ultima 7 and Simcity 2000 as well. That was like in 1990s dollars too.
Video game prices actually havent been influenced by inflation. Don't make that argument unless you want prices to actually be as variable as inflation, or corporations to use that as an excuse.
Game has actually gotten cheaper over the last 20-30 years. Games were $30-60 dollars for the SNES and N64. I remember paying ~$40 for games as a kid. Thats $70 today. AAA games just started costed $70 and a lot high quality games still cost ~$40-50.
WoWs sub has remained consistent throughout the years, but its cost adjusted for inflation has only gone down, that goes for just about any sub based game because most have the same price point.
Consoles were INSANELY expensive back in the day compared to what they are now, and they did a lot less, you had to just live with their faults, and wasn't unheard of to have to replace on in the middle of a generation. My Playstations have been the center of my entertainment systems since the PS2 because the consoles could fill the role of multiple devices cheaper than the cost of buying each individual piece of hardware at the time while still being relatively cheaper than consoles of previous generations. Point is that gaming only got cheaper while we as gamers got more.
And I haven't hit on the wide array of deals, giveaways, services like Game Pass that we have now which make it easier to access games for cheap. People who claim gaming has gotten expensive are wild and only kill the efforts of companies looking to keep gaming accessible to all.
More on topic. I'm personally waiting until the game is on sale not to say Blizzard is being unfair. It's a standard asking price and it's up to the consumer to decide whether it's worth it or not. They aren't going above standard asking price, you'll definitely get 20+ hours out of the game, it's a high budget game, there's no reason for them not ask that price.
Resident Cosplay Progressive
Absolutely they have. It's just that there's other factors at play as well that determine their price, and there's a complex interplay between them - things like shifting away from physical media, increasing budgets, graphics arms races, live service, and so on and so forth all play into this.
This price increase was a long time coming. Everyone expected it.
If you don't have the money to buy something, then don't complain about it. End of story.
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I love that you mentioned this. My grandmother freaked out when we were at Toys'R'us after agreeing to buy this for me as a gift, only to find out with tax it was almost $80. lol
I remember paying £39.99 in teh 90's for games. These days, adjusted for inflation, thats £116.
Games are one thing that never really increased with inflation. We should be thankful gaming is as cheap as it is.
EDIT: Just checked prices on an SNES at launch. $199. $199 in 1991 is worth $443.24 today. That's same as we pay for consoles now. If we assume the low end of SNES games at $40 (some was as high at $70 back then!). $40 in 1991 is worth $89.09 today.
Last edited by Tommi; 2023-05-31 at 02:02 AM.
While i think D4 will flop hard for anyone that doesnt have 'diablo brain' and thus its price is unjustifyable (its $110/140/155 in Aus btw)
2010 to 2023 has been around ~40% inflation.
$49.99 then is $69.99 now
Get a job.
A lot of that can be attributed to how much more expensive cartridges were to produce over CDs. I remember the old ad for ff7 being that if it were on N64 it would cost $100
Things on said cartridges would jack the price up too
Earthbound came with a strategy guide
MegaMan X2, 3, and StarFox had a special chip so the SNES could render the wireframe
FF3 was the most technically ambitious SNES game on the market
Now before y'all go "well there's no CD or cartridge now!" Think about how much more expensive a triple A game is these days...FF4 was made by like 8 people in a basement and that covered music, writing, coding, art, marketing, etc
Now a game like Diablo 4 can fit like 4.5 x 10^7 copy's of ff4 in it. Music now has to hire an orchestra, you need actual voice actors, marketing is more expensive and now it's in a publically traded company that has to keep stockholders happy and they are legally obligated to do so.
Yeah that last part sucks but you want to fix that I suggest starting a political revolution
Why do people think that video games will stay unaffected by inflation forever?
It's honestly astonishing that new games are even being sold for $60-70 anymore, considering they were roughly the same price 30 years ago.
Originally Posted by Blizzard Entertainment
The increase in price is most likely all the based ''goodies'' such as WoW mount and few more that shouldn't been offered in the base game option.
They should've made a buyable option that is purely the game with no side goodies.
My friend bought the game yesterday and felt like ''WHY do I need to have the WoW mount for a game I do not play?''.
So going to be interesting to see how things moving forward.
People remember this era, it's just a really dumb argument to present
It's like saying "Well it's reasonable that this plane ticket is overpriced, because back in the day plane tickets were an extremely expensive luxury!". Video games used to be very expensive because they were much more expensive to produce and selling to a niche customer base of upper middle and upper class families. That has not been the case for decades. It is especially not true in an age where post development cost of production is as low as server costs, because for a game like D4 most of their sales aren't even producing physical copies that need packaging shipping and licensing to be sold at third party vendors, they are just downloads.
It is not """thievery""" (bit of a strawman for you to take this so literally) it is just unapologetic price hiking because they believe they can get away with price hiking. Their customer base is larger than it has ever been, and they have like four monetization models in the game.
It's not $70 because "inflation!!!!" or because dev costs have gone up enough to warrant it, or because that's the standard price for console games (it isn't), or because games used to be expensive.
It's $70 because their monetization team sat down and went "Diablo is a very strong brand and it's been a while since the last one, we're confident we can do DLC and season passes and MTX and also charge $10 more for box price and it will still sell well out the gate, and then a couple months in we can put it on """sale""" for the normal PC game price of $60 and push even more copies."
It's unabashed corporate greed, and while I'm all for people buying the game if they want to, it's pretty silly to pretend this as some "well we haaave to, because um, the console generation is starting to sometimes charge that!". Especially after the last three game launches out of Blizzard have either had price increases (DF) or really, really slimy monetization (D:I and OW2).
While I understand and feel for the sentiment, the reality is that many products - not just games - have features or perks that you don't want or need, and they're rolled into the price. It's kind of like taxation - well maybe *I* don't ever use the fire department or whatever, so why am I paying for it? Because it's part of a collective deal we engage in for simplicity, and we accept that we overpay on some things but also get more than a proportionate share out of others.
Why was I paying $15 in WoW to support PvP when I never PvP? Can't I just get a $10 plan that doesn't let me queue for Arena or BGs? I'd love that! But there's no end to this. At some point you just roll things into it and accept that there's small disproportionalities in the way that your money translates into what you are getting.
That doesn't mean D4 did it perfectly by any means, but the principle of the thing is just a very mundane business practice with reasonable justification.