It's a mod I never really looked into very much because it seemed more complicated to fiddle with than most, but I was always vaguely aware of people doing goofy things with it - I remember one of the guys in my static added Gundam animations to his Summoner alt. But apparently some folks are doing "total overhaul" type stuff and it really shows how lacking a lot of skills and abilities are in terms of being kept up to date in visuals and sounds.
https://www.youtube.com/watch?v=snxfJ2tB3qg
PLD is one of the worst classes when it comes to weak animations and limp sound effects, and this is a good example of what could be done for them. I'm not sure about the multi-hit thing going on here - I'm guessing it's client side only and just dividing the actual damage by X number of hits? Maybe it's something that could be toggled? I'm mostly impressed by how much better the core 1-2-3 combo looks and sounds (and Holy Spirit.) Considering we spend 40-80ish sec at a time just doing our 1-2-3's and occasional 4's on most classes (especially tanks), you'd think they'd want to prioritize improving the sounds and visuals of those skills. I also liked that the altered idle animation for the classic PLD is *slightly* more realistic than the vanilla one - in general, you want your sword pointing at the target!
https://www.youtube.com/watch?v=QQ4-CU-G4y4
I also came across this one. I think I'm with a lot of folks in not really enjoying the transition from Rogue -> Naruto, and would have preferred Rogue -> Thief instead. Not sure what my ideal Thief would look like (I suspect it would look a lot like Viper, frankly) but this is much closer than we got with the Naruto ninja.
Some very obvious Zidane references, particularly in the animations. The idle animation looks like Zidane's animation by way of reusing the vanilla Monk idle animation. It looks a little janky, but there's plenty of janky animations in the game if you're looking for them - BLU sprinting animation really stands out. Once again, the core combo animations are markedly improved over vanilla.
I'd love it if "ability glamouring" was a thing in the game. It would add a completely new path to the reward structures, too. I do understand that this would be more complicated for SE to do than for end-users to do, as all animations would need to be rendered for all players instead of just the client, and that would play into how much data is transmitted between the servers and clients. I do think it's a line that they ought to consider for 8.0, though.