The chances that point of no escape works on bosses are minimal (and if it does, I don't know if the extra raid dps will make up for the crappy dps survival will do running back and forth). Entrapment is close to useless for raiding (and actually can be a problem since it can stagger inc AoE pack pickup which either wastes time, or gives you dead AoErs.) Clever traps is useless, trap mastery 1/2 is more than enough. There is no reason not to get +3% hit, it is points spared from gear. Resourcefulness? You got to be kidding me.
I'd go for this initially with several points being flexible:
http://www.mmo-champion.com/talent/?...00000000000000
Wyvern Sting and Potent Venom may be better spent in Improved Aspect of the Hawk. Full Master tactician is likely not needed also. Focused Fire could probably be better. As for improved feign death, well you need the points to break tier and honestly if there is predictable heavy AoE burst (or unavoidable random target damage that boss mods can warn you about) a second or two out of dps for a needed threat clear and a very decent amount of damage reduction sounds useful.