Ive never played the classes before, but every season they dominate arena.
Can someone give an honest answer. Is the combo easier to play than all other combos, or is it just that only skilled people play those 2 classes?
Ive never played the classes before, but every season they dominate arena.
Can someone give an honest answer. Is the combo easier to play than all other combos, or is it just that only skilled people play those 2 classes?
This poll is not even answering the question.
Grow a brain, if the question is : Does warrior + druid require skill to play, then the answer MUST suggest Yes or No, yet your choice of answer if completely stupid and reflects the mind of someone who is pissed to be beaten by that combo.
altered.Originally Posted by Parkway
because you wanted it.
Not a normal question is it for the combos... ehh no its not for the combos i played with warrs i play a druid and its not always going good but sometimes we win all arenasOriginally Posted by RandomTroll
Well, tbh druid works well with alot of low priority targets.
But well, its pretty obvious, you dont want to hit a warrior, since if you do, he'll hit harder back.
A Druid thats good a avoiding, will force most teams into hitting the plate wearing bundle of fun.
guess thats why they work so well together
xD lol!!!!!!!!Originally Posted by Hanzan
Warrior is the king of arena rot (MS, HS, intercept) while being the most immune to arena rot (second wind, blood craze, plate armor) but they also have the burst possible to output major damage. Druids are just incredibly strong because of their ability to spec into mulitple trees that have very strong talents early on (nature's grasp, nature's control, feral charge come to mind) and before anyone says that "feral charge is gone in wotlk" who cares, they still have at least 3 more months of it and they aren't going to fix it any time soon. The other major strength of druids is dire bear form, not only does it do major physical damage mitigation, but it also makes them immune to mana draining abilities. Combine dire bear with feral charge, on top of demo shout and bash and it's fairly rediculous.
BAMF.
They win arenas because they're better than the rest, easy enough. They both have abilites that in combination far surpass what the others have.
If warriors are so easy and don't need skill.Originally Posted by Leprodigy
Level a warrior, get a arena team and get to 2200 arena rating
Druids do amazing healing.
Warriors do amazing dmg
Warriors - High armor / dmg. Obviously gna be good.
Druids - can achieve high armor via bear form, Can stun, Pounce etc Move + Heal - TravelForm etc.
No matter how badly people hate warriors.
Theres 2 words that come to mind.
Rogues.
-Survivability of a plate wearer for the most part.
-Can get around easier than a warrior
-Slows you more than a warrior
-Passively reduces your healing, without needing to spend energy on it
-Cheat Death, even though nerfed, still a good talent for good rogues.
Huntards.
-If spec'd correctly, has more health than any other arena class (except maybe locks)
-Mana drains while STILL DPSing.
-Silence
-Slows
-Dispells that crit for like 1.8k
-A pet to keep the healer from drinking
-Still has like 7k Armor. (only about 3k from warrior level)
i really dont understand how anyone can think warriors are overpowered...
Druids are overpowered? to those of you that voted, l2p, look at druid ratings across each bracket, druids are far and away #1(oh wait, were #2 behind warriors) in 2v2s, and below priests(in terms of healers) in 3s, and near dead last in 5s, warriors(statistically) are much better, as they take the #1 spot across all the brackets, the reason its OP is cuz kalgan made warriors hit ridiculously hard, and btw, shaman+warrior is more OP than druid warrior, you just dont see it as often cuz the shaman class is played less, and there are more non-healing shamans than druids.
Oh hell, get your "Broken I.W.I.N. Button" repaired... 2vs2-Arena isn't supposed to be balanced, neither is duelling 1vs1. Have a shot at S4 geared disc/rogue...
maybe last season druid/war was op and unbeatable but not this season. Rogues take the cake this time around. Whether they are with a mage a druid or a priest they are dominating and all around destroying. Even the recent nerfs wont stop them this season.
Warriors may be simple in theory, but try playing one...harder than you'd think. Playing both a lock and warrior in 2v2...I've always found lock + druid far easier to play in most cases than warrior + druid, even with the poor scaling of casters vs. melee. Locks are far more survivable and just have more tools to deal with different situations...not to mention being ranged is nice. Warriors are easy to CC and their burst damage flops against plate or even mail + shield.
The only common opponents that I find remotely easy as a warrior are rogue teams. You get stomped by hunter and pally teams, and double DPS is always a struggle. I have a lot of respect for war/druid teams that can win consistently enough to get into the gladiator brackets.
Lol, are you serious? It's not that playing a druid doesn't some how involve "skill", it's just that the required level of "skill" with the strong tools druids have is ridiculously low. Warriors do good in arenas, yeah (would be sad if they wouldn't), but that certainly isn't due to their overpowerdness or insane burst damage (lol), it's because they work well with healers. Take a warrior and put him in a team without a healer, you won't see that team going much further than til where the opponents start having more than 200 resilience. Also that you say shamans are better than druids shows you fail, if you were any good you'd lol at them and recognize them as the worst PvP healers in 2v2 and 3v3.Originally Posted by kelustu
Yeah, that's exactly how I see it (playing both a lock and a warrior).Originally Posted by wake-up
Briefly:Originally Posted by Ph03NiX
Rogues:
-Survivability of a plate wearer for the most part.
---Except against plate classes, maybe. I get the impression a lot of warriors don't notice how valuable their armour rating is to them.
-Can get around easier than a warrior
---Arguable. Shadowstep is useful, but limits talent options - intercept and intervene are inherent to a warrior, and have some added effects that help in addition to providing mobility.
-Slows you more than a warrior
---Can be dispelled or resisted.
-Passively reduces your healing, without needing to spend energy on it
---Is not an instant 50% reduction, can be dispelled and resisted.
-Cheat Death, even though nerfed, still a good talent for good rogues.
---Has nothing to do with warrior balance.
Hunters.
-If spec'd correctly, has more health than any other arena class (except maybe locks)
---Having a large health pool does not necessarily win arena matches - superior damage mitigation or damage output are still more preferable choices.
-Mana drains while STILL DPSing.
---Can be dispelled, has nothing to do with warrior balance.
-Silence
---41 point talented, has nothing to do with warrior balance.
-Slows
---Wing Clip is superior to hamstring, how? Concussive shot is superior to hamstring, how?
-Dispells that crit for like 1.8k
---Rarely crits for those kind of numbers, has nothing to do with warrior balance.
-A pet to keep the healer from drinking
---Hunters do indeed have pets, I'll give you that.
-Still has like 7k Armor. (only about 3k from warrior level)
---Generally closer to 4k less than warriors, which provides [warrior] 10% increased innate physical damage mitigation.
Anyway, the current state of the arena in WoW is fine. Plenty of people will try to claim this is not the case, and that <class a> is overpowered (usually a class prominent in higher 2v2 ratings), whilst <class b> is severely gimped and under-represented (usually their own class, stuck in the 1,500's), but there are plenty of players and teams representing all classes and most compositions that show otherwise.