Major Glyph of Redemption - Gives your Spirit of Redemption a 2% chance to ressurect you at 50% health and mana.
Twisting nether card anybody :-*
Major Glyph of Redemption - Gives your Spirit of Redemption a 2% chance to ressurect you at 50% health and mana.
Twisting nether card anybody :-*
It's just a game.
If I meet a team and that procs, and they win, I will be sooo angry :P
Glyph of the Trickster - Your healing spells make your hands glow with shadow magic, instead of holy magic.
Maybe it'd help me elude interrupts
like some people wants that lazer of off mind fray :-*Originally Posted by Houndy
Originally Posted by cryo85Originally Posted by ElementiumOriginally Posted by Blizzard Entertainment
from my understanding:
3 major glyphs - for inscripting spells
3 minor - for "cosmetic" chanes
i hope there will be minnor glyph that would make me appear as a bloodelf (gotta love the female bloodelf emotes!!)
for majors:
shadow - increases you dmg from mind blast and sw:death by XX%
shadow - when you crit with sw:death or mindblast refounds 30% of the mana
shadow - every time you inflict damage to a target there is a chance (3%) your spell power will be increases by XX for XX sec's
shadow - your vampiric embrace and touch effects are increased by 2%
shadow - your vampiric touch causes XX% more dmg
disci - Your pw:sheild absords 30% more dmg
disci - your direct heals have a chance (3%) to refresh your renew.
healing - Your PoM gains additional 2 charges and 10 secs (7 charges 40 secs)
healing - Your renew gains additional XX% of your total spell power and lasts 18 secs (instead of 15)
holy - Your CoH gains additional XX% of your total spell power and when it crits has a chance (3%) to refound 100% amount of mana.
Holy - When you crit with (direct 1 target heals) Gheal, Flash heal, Binding heal, heal, penance (hoping holy gets penance and disci gaurdian spirit) your next CoH will cost no mana for the next XX secs.
Holy - Your Gheal, flash heal, binding heal and penance (again counting on a holy buff  ;D) gain additional XX% of your spell power
Spirit - increasing your spirit by 15%
(i made these all up they don't really exsist)
2 major, 2 lesser, 2 minor that is.Originally Posted by Nogi
I doubt there will be anyone which changes you into something like a bloodelf, since thats another race and has nothing to do with a bear turning into a polar bear. Its more likely a warlock will be able to change how their pet looks or similar.
so basically it looks like casting shadow and it casts holy? so wont they still CS u anyway?Originally Posted by Houndy
Haven't given names
Holy:
2% chance to incapacitate for 3 seconds on holy spells
After casting fh there is a 10% chance your next gheal will be instant.
Renew can give the target 20 mana, xx rage, xx energy, xx runes pr tick
Gheal also adds a renew effect similar to the second last rank of renew
Gheal and fh crits refunds 40% of the mana cost (won't give back mana if there was no mana cost)
Discipline:
When your pw:s is fully absorbed there is a 5% chance the shield will renew.
Healing duration on penance is instant (instead of 3 seconds channeled)
25% less mana cost on all healing spells
Breaking pw:s or divine aegis will now cause all players nearby to be stunned for 3-5 seconds (mobs unaffected)
While under the affect of pw:s you are immune to silence effects.
Rapture also gives up to 1,5% of the mana regened through heals back to the party.
20 more spirit added to top rank of Divine Spirit buff.
Improved Divine spirit adds 2-4% more spellpower of spirit on target
Shadow:
Healing done from ve does 10% less aggro
Mind soothe WON'T be able to aggro on resist (even though this shouldn't have been made possible in the first place).
1-2% more mana gained from vt
Mana burn gives back 50% of the mana destroyed back to the priest.
Hex of weakness & touch of weakness also lowers attack power on the target by up to 500
Shadow fiend will have 20% more hp and give back 50% more mana to the priest.
Sw and mind sear drains mana, energy, rage, rune from the target to the priest as mana.
Cosmetic:
Holy form as seen in Sunwell Platau
Mass dispell shows a big four leaf clover instead of the current animation
Different "high" graphic spells will now be less visible
Holy balls of light on shadowguard
Shadow fiend now looks like a murloc, or some random critter.
"Only Jack can zip up."
The word you want to use is "have" not "of".
You may have alot of stuff in your country, but we got Lolland.
"Adds + 10% nooneknowsyet damage"
"Chance for 10% critical uselesswotlkthread during casting healing spells"
etc. etc.
If you don't like to read people speculating about possible abilities, gylphs and talents quite simply don't read them. Yes no one knows and its all made up but some people actually like to talk about it, if you don't thats fine but don't spoil the fun for everyone else, we aren't saying these things are going to happen so why does it bother you?Originally Posted by Masptak
somebody post these on the Beta forums, they are good!
i like the holy form one
http://forums.worldofwarcraft.com/th...6142&pageNo=1&
It's just a game.
Glyph of MakeFadeUsefulInPvE - Your fade has an X% chance to permanantly remove Y threat in addition to its regular effect.
I like this, I was thinking about this recently, they should make ONE shadow heal, just one, and it doesnt need to be great.Originally Posted by Houndy
Other than that I could think of 1000 different inscriptions.
more heal
more haste
more regen
clearcast
could go on for ever so ill leave it .
I'd like to see a glyph to change mindflay to look more like the fel siphon spell on the "Blood for Blood" quest
i would love one that makes dispersion remove physical effects like stoneform.