Hopefully they make the normal appearances unavailable for DKs. A DK with rosy cheeks and pink hair would look stupid.
Hopefully they make the normal appearances unavailable for DKs. A DK with rosy cheeks and pink hair would look stupid.
gnome one looked bit like that murder doll chucky
Lake Wintergrasp is open. You gain ranks as you get more honor kills and destroy siege weapons. I hit rank 1 (Private) after 1 HK and rank 2 (Corporal) after 10 more HKs. The counter resets each time you rank.
http://img135.imageshack.us/img135/4...8223136tr5.jpg
http://img148.imageshack.us/img148/9...8224224as9.jpg
**Update: Rank 3:
http://img521.imageshack.us/img521/6...8230359py3.jpg
wtb beta key :/
x2 - paying more :POriginally Posted by crahb
but seriously someone give me one.
New hairstyles and colors are in. Here are a couple examples:
http://img372.imageshack.us/img372/9...8234244sj2.jpg
http://img237.imageshack.us/img237/9...8234035dq8.jpg
New Herbalism skill, Wild Growth, also seems to be bugged and increases herbalism skill when used.
http://s6.photobucket.com/albums/y22...808_204824.jpg
Not sure if this has been reported yet or if this should go somewhere else, I'm new here.
OHHH SOO WANNA BUY BETA KEY! :'( well i just gotta wait my turn or just till it comes out. I SOO hope its the former and thanks for all the pics. the new dk personal looks are AWESOME!
I dunno... its 75% of spell power... right now that would be about 800 AP depending on your gear... thats not very much. Especially if it uses weapon damage... if it does it will still do almost no melee damage.Originally Posted by Dremorack
Improved Shield Wall now reduces cooldown by 30/60 seconds? From 30 minutes down to 29 minutes?! Oh My God.
On another thing, 90 dps epic lvl 80 weapons? Something must be wrong.
No, you idiot! Shield wall is now on a 5 minute CD. So therefore with 2/2 in it it would be on a 4 minute cooldown. Also the damage reduction is down from 75% to 50% for 12sec.Originally Posted by Syphie
Down from 5 minutes to 4. But once again all positive changes are for prot.Originally Posted by Syphie
Seems like hunters pet talent "charge" is bugged as my hunters Devilsaur unlearns it a few minutes after i learn it (pet also has Dash)
HolgerDK Stærkodder Shocknorrís
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke.
Oh, the idiot was not aware. Damn, I'd rather have the extended duration then. K, no rant on damage reduction... but so tempting...Originally Posted by Knails
Are PvP rankings back?
I saw on one of the screenshots: "You have now reached Rank 1: Private".
Hmm... ???
# Eye of the Storm (Tier 4) changed to give you a 23/46/70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells.
# Totem of Wrath (Tier 9) increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3%. (Previously increased hit chance by 3%)
zomg finally! i hope EotS stays as it is, this was a much needed talent. anyone else have a hard time understanding the 3% something(spell hit?) on ToW? But i must say i like the change on ToW.
MAIN:Paladin(Ret/Prot)
ALTS: *Shaman(Enha/Resto)* *Druid(Resto/Feral)* *Hunter(MM/BM)* *DK(Unholy/Blood)*
ele shams are almost going to be my idea of a perfect caster. all of the talents have so much synergy with each other that unless they nerf the piss out of the coefficient, they're going to put out hurt like no ones business.Originally Posted by Yaminho
That looks just like a Wraith from Stargate Atlantis lolOriginally Posted by Boris