-Genesis doesn't make a noticeable difference on Balance DPS, it doesn't really even help our heals in PvP. Is there any reason this talent is about 30% as effective as Twin Disciplines?
-You need 3 points in Nature's splendor to ger one extra tick for Moonfire and Insect Swarm, that's a monster point hog for no real damage increase.
-We lost our dps pushback resistance on Celestial Focus and now we rely on a 15% proc for it. If it procs, you'll most likely have already taken a lot of pushback.
-Brambles' daze still procs while we have barkskin up (lmao)
-Celestial focus combining a purely pvp effect with a purely pve effect makes the talent a point sink that is very ineffective in both aspects of the game.
-Improved Insect Swarm is 3 points for a 2% dps boost, more or less.
-Improved Moonkin Aura is terrible for PvP now.
-Improved Faerie Fire isn't worth taking anymore. Just let a spriest spec into misery since they don't lose DPS and extra mana keeping it up.
-Force of Nature is back to a 3 minute CD
-Earth and Moon still doesn't justify 5 talent points. 3 is enough to keep it up in PvE.
-Earth and Moon is taking the spot of a talent that would have helped our scaling.
-Balance still has no dispel resistance making Starfall worthless in PvP.
-We still need 13 points in resto to scale with spirit (which our gear will inevitably have)
-Once you are 13 points into resto, OOC and MSS are better than most of our balance talents anyway, so we really have to spend 16 points into resto, making our bloat horrible (Especially with the new talents).
Trainable NG and the new furor are cool though.