1.Tanking . Once kings of aggro (two 1st years) , huge problems in aggro during 1st months of TBC but then again proving to be the most fiable , in wotlk we will be equal or even bellow paladins.
2.Dps . Wars never got an high acceptance, not to talk about 5mans ofc, but that progressively changed nevertheless we allways had huge aggro problems specially when ure tank is crap.They had putted -10extra aggro but was removed it in last build.
3.pvp. While many ppl may not miss the 2shot we could make before , what depressed me the most is to absolutely need to craft a specific skillmace and get a druid friend to reach some decent rate although in 1st and 2nd season palas were good too.
New shit :
1. Battleshout sux compared to might.
2. Druid aura is better .why? its 40yards good for hunters.while ours is around 20y .
Conclusion: U gonna fight hard if u want ure fuking spot , even more.
Other shit : loot.
Retridins will flood the "labormarket" and Deathknights are coming too . Picking all the plate and 2handers .
Hopefully i have an alt rogue , they will have atleast 2spots per raid (25m) and almost no loot to share . Yes even with many rogues around some will want swords , other daggers , even fists.
For those ..its only beta.. get lost! Curious about war glyphs maybe some with threat reduction who knows :P