Originally Posted by
annarion
I will not be playing my holy priest in WotLK. Blizzard has lied about the class/spec constantly and their hypocrisy is sickening.
Their supposed "philosophy" behind affecting the current trees are to give you enough talents in a tree to want to take things, and give you options about what you want to take more, and to not have "mandatory" talents.
Meditation in "mandatory" for every single priest and it isn't even in the right tree.
"Divine Spirit is an incentive to bring a disc priest to a raid so it will never be baseline."
Try Divine Spirit is an incentive to have a disc priest alt logged in to buff the raid and then have the pally/warrior log back on their main for the boss.
Blizzard's design team is so out of touch with every holy priest it's laughable. Take for example these glyphs:
"Glyph of Lightwell: Increases the amount healed by your lightwell by 20%." TOO FUCKING BAD ANY DAMAGE REMOVES THE HOT! WHAT FUCKING POINT IS A HOT OTHER THAN SOMETHING YOU CAN CAST AND FORGET ABOUT? A HOT THAT YOU DON'T EVEN CAST YOURSELF? SHOULDN'T HAVE TO BABYSIT IT. The entire ability should be reworked and replaced with something, I can guaratee you less than 1 in 100 raiding priests have lightwell.
"Glyph of Holy Nova: Your Holy Nova spell heals 40% more but deals 40% less damage." Wow, this is just... wow. The only reason anyone uses Holy Nova is to kill snake traps in pvp. The healing is laughable for the mana cost, and the damage is like what? 600 in my t6 healing gear? What a joke. Holy Nova should be a ghetto CoH for disc priests. Bake in the added healing, lower the mana cost for every rank, do something.
The fact that when I spec disc for pvp, I'm getting more buttons to press, in the form of Divine Spirit, Pain Suppression, Power Infusion, Holy Nova, not to mention the added procs I'm getting from various talents, I actually feel like I have a spec and a class that was designed. 90% of holy priest raiding talents are passive, the 2 procs we do have are so random and infrequent, one of which was based on crit, which up until now we had no way of acquiring enough of to make it reliable, that it made the class extremely boring.
Add in the lack of downranking, which brought a flavour of strategy and timing to the class, and it looks like holy priests will only be around for the "Oh Shit" button of Divine Guardian.
Chain Heal > CoH.