I made the same post on WoW forums, i could use some more opinions from here.
Its just a thought about some partial redisign for the 3 weapon specializations.
Polearm Axe specialization 5 points talent
Mace specialization 5 points talent
Sword specialization 5 points talent
Having the talent points on a specific specialization, and assuring you carry the right weapons you get one of the following physical undispelable buffs.
Double Strike(Polearm Axe): Gives a % chance to inflict a second strike, dealing % of the weapon damage
Brutal Strike (Mace): Gives a % chance to apply ''Brain Shake'' on the target. [Brain Shake: Physical debuff, increases casting time by % on the target for 3 seconds]
Razor Strike(Sword): Your melee attacks ignore % of your target's armor
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As you can see two of the above effects are almost alike to the current ones, so no need to defend them (Devs know their jobs)
About the Brutal Strike. I think that if it would be implemented or adopted, ofc even with other names or numbers whatever, it would be a really nice idea for making up for the Mace Stun effect.
''Brain Shake'' would help alot warriors to deal with casters or healers ofc, without being OP. Obviously cause it doesnt affect instant spells, it has a random proc, it lasts only 3 seconds.
More over I believe the above adjustment come closer to a Lore and more realistic approach of weapon effects.
An axe or pole could be used in a twisting move to make a double strike.
A mace is a blunt brutal weapon able to give a concussion
A well sharpened (aka as razor) Sword would cut even through steel, so heres your ignore armor effect